Large projects ---------------- - Add scripting support (lua?). - Tiler and Forge are almost the same, try to refactor them. Engine classes ---------------- Image: - Handle pitch in SDL codec (and all others, actually) - port libpipi files: · accessors.cpp · pipi-stubs.h · render/noise.cpp · render/screen.cpp · tiles.cpp · pipi-internals.h · pipi-template.h · paint/rectangle.cpp · paint/line.cpp · paint/floodfill.cpp · paint/bezier.cpp · paint/tile.cpp · pipi-types.h · stock.cpp · context.cpp · pipi.h · dither.cpp · colorstring.cpp · codec/coreimage.cpp · codec/coreimage.h · codec/oric.cpp · codec/jpeg.cpp · resample/bresenham.cpp · resample/bicubic.cpp · quantize/reduce.cpp · analysis/histogram.cpp · analysis/measure.cpp · crop.cpp · pipi.cpp · codec.cpp · dither/ediff.cpp · dither/ostromoukhov.cpp · dither/random.cpp · dither/ordered.cpp · dither/dbs.cpp · sequence.cpp · filter/convolution.cpp · filter/wave.cpp · filter/dilate.cpp · filter/color.cpp · filter/blur.cpp · filter/yuv.cpp · filter/autocontrast.cpp · filter/median.cpp · filter/rotate.cpp · filter/transform.cpp · filter/sharpen.cpp · combine/rgb.cpp · combine/blit.cpp · combine/minmax.cpp · combine/subadd.cpp · combine/merge.cpp · combine/mulscreen.cpp · pixels.cpp