// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include "core.h" #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(ImageTest) { LOLUNIT_TEST(OpenImage) { Image image("data/gradient.png"); ivec2 size = image.GetSize(); LOLUNIT_ASSERT_EQUAL(size.x, 256); LOLUNIT_ASSERT_EQUAL(size.y, 16); u8vec4 *data = image.Lock(); LOLUNIT_ASSERT(data); LOLUNIT_ASSERT_EQUAL((int)data[0].r, 0x00); LOLUNIT_ASSERT_EQUAL((int)data[0].g, 0x00); LOLUNIT_ASSERT_EQUAL((int)data[0].b, 0x00); LOLUNIT_ASSERT_EQUAL((int)data[255].r, 0xff); LOLUNIT_ASSERT_EQUAL((int)data[255].g, 0xff); LOLUNIT_ASSERT_EQUAL((int)data[255].b, 0xff); image.Unlock(data); } }; } /* namespace lol */