// // Lol Engine - Graphing tutorial // // Copyright: (c) 2012-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if HAVE_CONFIG_H # include "config.h" #endif #include #include "loldebug.h" #include using namespace lol; //----------------------------------------------------------------------------- class DemoObject : public Lolua::ObjectDef { public: DemoObject() : Lolua::ObjectDef() {} virtual ~DemoObject() {} static DemoObject* New(Lolua::State* l, int arg_nb) { UNUSED(l); UNUSED(arg_nb); return new DemoObject(); } //------------------------------------------------------------------------- static int AddFive(Lolua::State* l) { Lolua::Var i(l, 1); i += 5; return i.Return(l); } static int AddTenInstance(Lolua::State* l) { Lolua::VarPtr obj(l, 1); Lolua::Var f(l, 2); f = obj.V()->AddTenMethod(f.V()); return f.Return(l); } float AddTenMethod(float f) { return (f + 10); } static int GetX(Lolua::State* l) { Lolua::VarPtr obj(l, 1); Lolua::Var i; i = obj.V()->m_x; return i.Return(l); } static int SetX(Lolua::State* l) { Lolua::VarPtr obj(l, 1); Lolua::Var i(l, 2); obj.V()->m_x = i.V(); return 0; } //------------------------------------------------------------------------- static const Lolua::ObjectLib* GetLib() { static const Lolua::ObjectLib lib = Lolua::ObjectLib( "LoluaDemo", { { "AddFive", &DemoObject::AddFive } }, { { "AddTenInstance", &DemoObject::AddTenInstance } }, { { "X", &DemoObject::GetX, &DemoObject::SetX } }); return &lib; } int m_x = 0; }; //----------------------------------------------------------------------------- static int GlobalAddString(Lolua::State* l) { Lolua::Var s(l, 1); s += "_added"; return s.Return(l); } //----------------------------------------------------------------------------- class LoluaDemoLoader : public Lolua::Loader { public: LoluaDemoLoader() : Lolua::Loader() { Lolua::State* l = GetLuaState(); //Registering demo object Lolua::Object::Register(l); //Registering function Lolua::Function add_string(l, "GlobalAddString", &GlobalAddString); } virtual ~LoluaDemoLoader() { } void TestStuff() { Lolua::State* l = GetLuaState(); /* //create property lua_pushnumber(l, 5.0); lua_setfield(l, -2, "x"); lua_getglobal(l, "vector"); int table = lua_istable(l, -1); lua_getfield(l, -1, "x"); Lolua::Var var(l, -1); lua_pop(l, 2); vec3 t; */ //table = lua_isuserdata(l, -1); //Var var(m_lua_state, -1); //lua_pop(m_lua_state, 1); //lua_getfield (lua_State *L, int index, const char *k); //return var.V(); } }; //----------------------------------------------------------------------------- class LoluaDemo : public WorldEntity { public: LoluaDemo() { } virtual void TickGame(float seconds) { WorldEntity::TickGame(seconds); LoluaDemoLoader* demo_loader = new LoluaDemoLoader(); //Execute script demo_loader->ExecLua("14_lol_lua.lua"); demo_loader->TestStuff(); //Grab global test values float testvalue_num = demo_loader->GetVar("testvalue_num"); int32_t testvalue_int = demo_loader->GetVar("testvalue_int"); uint32_t testvalue_uint = demo_loader->GetVar("testvalue_uint"); String testvalue_str = demo_loader->GetVar("testvalue_str"); //Grab string modified with function String function_return = demo_loader->GetVar("function_return"); //Grab global values modified with DemoObject int32_t loluademo_return = demo_loader->GetVar("loluademo_return"); int32_t loluademo_getx = demo_loader->GetVar("loluademo_getx"); float loluademo_inst_return = demo_loader->GetVar("loluademo_inst_return"); DemoObject* loluademo_inst = demo_loader->GetPtr("loluademo_inst"); Log::Info("Lua Vars: \ testvalue_num: %.2f, testvalue_int: %i, testvalue_uint: %i, testvalue_str: %s.\n", testvalue_num, testvalue_int, testvalue_uint, testvalue_str.C()); Log::Info("Lua Vars: \ function_return: %s, loluademo_return: %i, loluademo_inst_return: %.f, loluademo_getx: %i, loluademo_inst->m_x: %i.\n", function_return.C(), loluademo_return, loluademo_inst_return, loluademo_getx, loluademo_inst->m_x); delete demo_loader; Ticker::Shutdown(); } virtual void TickDraw(float seconds, Scene &scene) { WorldEntity::TickDraw(seconds, scene); } }; //----------------------------------------------------------------------------- int main(int argc, char **argv) { System::Init(argc, argv); Application app("Tutorial 14: Lolua Demo", ivec2(800, 600), 60.0f); new LoluaDemo(); app.Run(); return EXIT_SUCCESS; }