// // Lol Engine — Sound tutorial // // Copyright © 2011—2016 Sam Hocevar // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #if HAVE_CONFIG_H # include "config.h" #endif #include #include using namespace lol; class sound_demo : public WorldEntity { public: sound_demo() { for (auto &val : m_streams) val = -1; m_text = new Text("SPACE for sine wave, Left Click for white noise", "data/font/ascii.png"); m_text->SetPos(vec3(5, 5, 1)); Ticker::Ref(m_text); } ~sound_demo() { Ticker::Unref(m_text); } void synth(int mode, void *buf, int bytes) { uint16_t *stream = (uint16_t *)buf; for (int i = 0; i < bytes / 2; ++i) { switch (mode) { case 0: // sine wave stream[i] = 400 * lol::sin(12 * i * F_TAU / bytes); break; case 1: // white noise stream[i] = lol::rand(-120, 120); break; } } } virtual void tick_game(float seconds) { WorldEntity::tick_game(seconds); auto mouse = input::mouse(); auto keyboard = input::keyboard(); for (int i = 0; i < 2; ++i) { if (i == 0 && !keyboard->key_pressed(input::key::SC_Space)) continue; if (i == 1 && !mouse->button_pressed(input::button::BTN_Left)) continue; if (m_streams[i] < 0) { auto f = std::bind(&sound_demo::synth, this, i, std::placeholders::_1, std::placeholders::_2); m_streams[i] = audio::start_streaming(f); } else { audio::stop_streaming(m_streams[i]); m_streams[i] = -1; } } } virtual void tick_draw(float seconds, Scene &scene) { WorldEntity::tick_draw(seconds, scene); } private: int m_streams[2]; Text *m_text; }; int main(int argc, char **argv) { sys::init(argc, argv); Application app("Tutorial 9: Sound", ivec2(640, 480), 60.0f); new sound_demo(); app.Run(); return EXIT_SUCCESS; }