// // Lol Engine — GIF encoding sample // // Copyright © 2016—2019 Sam Hocevar // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #if HAVE_CONFIG_H # include "config.h" #endif #include #include "loldebug.h" int main(int argc, char **argv) { UNUSED(argc, argv); lol::ivec2 size(256, 256); lol::movie movie(size); if (!movie.open_file("16_movie.gif")) return EXIT_FAILURE; // Use 4D Perlin noise lol::perlin_noise<4> noise; for (int i = 0; i < 256; ++i) { lol::image im(size); lol::array2d &data = im.lock2d(); for (int y = 0; y < size.y; ++y) for (int x = 0; x < size.x; ++x) { float alpha = lol::F_TAU * i / 256; float beta = lol::F_TAU * i / 256; lol::vec4 p(2.f * x / (float)size.x + cos(alpha), 2.f * x / (float)size.x + sin(alpha), 2.f * y / (float)size.y + cos(beta), 2.f * y / (float)size.y + sin(beta)); data[x][y].r = 128 * (noise.eval(p) + 1 + lol::rand(0.1f)); data[x][y].g = 128 * (noise.eval(p.zyxw) + 1 + lol::rand(0.1f)); data[x][y].b = 128 * (noise.eval(p.ywxz) + 1 + lol::rand(0.1f)); } im.unlock2d(data); if (!movie.push_image(im)) break; } movie.close(); return 0; }