// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The Gradient class // ------------------ // #include "engine/worldentity.h" namespace lol { class GradientData; class Gradient : public WorldEntity { public: Gradient(vec3 aa, vec3 bb); virtual ~Gradient(); char const *GetName() { return ""; } protected: virtual void TickGame(float seconds); virtual void TickDraw(float seconds, Scene &scene); private: GradientData *data; }; } /* namespace lol */