// // Lol Engine // // Copyright © 2010—2018 Sam Hocevar // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #pragma once // // The Gradient class // ------------------ // #include "engine/worldentity.h" namespace lol { class GradientData; class Gradient : public WorldEntity { public: Gradient(vec3 aa, vec3 bb); virtual ~Gradient(); std::string GetName() const { return ""; } protected: virtual void tick_game(float seconds); virtual void tick_draw(float seconds, Scene &scene); private: GradientData *data; }; } /* namespace lol */