dnl dnl Lol Engine dnl dnl Copyright © 2010—2017 Sam Hocevar dnl dnl Lol Engine is free software. It comes without any warranty, to dnl the extent permitted by applicable law. You can redistribute it dnl and/or modify it under the terms of the Do What the Fuck You Want dnl to Public License, Version 2, as published by the WTFPL Task Force. dnl See http://www.wtfpl.net/ for more details. dnl # LOL_AC_CHECK_FFMPEG() # --------------------- AC_DEFUN([LOL_AC_CHECK_FFMPEG], [ ac_cv_my_have_ffmpeg="no" if test "${enable_ffmpeg}" != "no"; then LOL_AC_CHECK_FFMPEG_INNER() fi AM_CONDITIONAL(LOL_USE_FFMPEG, test "${ac_cv_my_have_ffmpeg}" != "no") ]) # LOL_AC_CHECK_FFMPEG_INNER() # --------------------------- AC_DEFUN([LOL_AC_CHECK_FFMPEG_INNER], [ ac_cv_my_have_ffmpeg="yes" PKG_CHECK_MODULES([LIBAVCODEC], [libavcodec], [:], [ac_cv_my_have_ffmpeg=no]) PKG_CHECK_MODULES([LIBAVUTIL], [libavutil], [:], [ac_cv_my_have_ffmpeg=no]) PKG_CHECK_MODULES([LIBAVFORMAT], [libavformat], [:], [ac_cv_my_have_ffmpeg=no]) PKG_CHECK_MODULES([LIBSWSCALE], [libswscale], [:], [ac_cv_my_have_ffmpeg=no]) LOL_FFMPEG_EXTRA_LIBS="" if test "${ac_cv_my_have_ffmpeg}" != "yes"; then ac_cv_my_have_ffmpeg="yes" AC_CHECK_HEADERS(libavcodec/avcodec.h, [:], [ac_cv_my_have_ffmpeg=no]) AC_CHECK_HEADERS(libavformat/avformat.h, [:], [ac_cv_my_have_ffmpeg=no]) AC_CHECK_HEADERS(libswscale/swscale.h, [:], [ac_cv_my_have_ffmpeg=no]) if test "${ac_cv_my_have_ffmpeg}" = "yes"; then LIBAVCODEC_LIBS="-lavcodec" LIBAVUTIL_LIBS="-lavutil" LIBAVFORMAT_LIBS="-lavformat" LIBSWSCALE_LIBS="-lswscale" LIBSWRESAMPLE_LIBS="-lswresample" dnl Required by avformat/network.c AC_CHECK_LIB(ws2_32, main, LOL_FFMPEG_EXTRA_LIBS="${LOL_FFMPEG_EXTRA_LIBS} -lws2_32") dnl Required by avformat/tls_schannel.c AC_CHECK_LIB(secur32, main, LOL_FFMPEG_EXTRA_LIBS="${LOL_FFMPEG_EXTRA_LIBS} -lsecur32") dnl Required by avutil/random_seed.c AC_CHECK_LIB(bcrypt, main, LOL_FFMPEG_EXTRA_LIBS="${LOL_FFMPEG_EXTRA_LIBS} -lbcrypt") dnl Required by avcodec/dxva2.c AC_CHECK_LIB(ole32, main, LOL_FFMPEG_EXTRA_LIBS="${LOL_FFMPEG_EXTRA_LIBS} -lole32") fi fi if test "${ac_cv_my_have_ffmpeg}" = "yes"; then AC_DEFINE(LOL_USE_FFMPEG, 1, Define to 1 to use FFmpeg) LOL_CFLAGS="${LOL_CFLAGS} ${LIBAVFORMAT_CFLAGS} ${LIBAVUTIL_CFLAGS} ${LIBAVCODEC_CFLAGS} ${LIBSWSCALE_CFLAGS}" LOL_LIBS="${LOL_LIBS} ${LIBAVFORMAT_LIBS} ${LIBAVCODEC_LIBS} ${LIBAVUTIL_LIBS} ${LIBSWSCALE_LIBS} ${LIBSWRESAMPLE_LIBS} ${LOL_FFMPEG_EXTRA_LIBS}" fi ]) # LOL_AC_CHECK_FFMPEG_INNER