dnl dnl Lol Engine dnl dnl Copyright © 2010—2016 Sam Hocevar dnl dnl Lol Engine is free software. It comes without any warranty, to dnl the extent permitted by applicable law. You can redistribute it dnl and/or modify it under the terms of the Do What the Fuck You Want dnl to Public License, Version 2, as published by the WTFPL Task Force. dnl See http://www.wtfpl.net/ for more details. dnl # LOL_AC_SUBPROJECT() # --------------------- AC_DEFUN([LOL_AC_SUBPROJECT], [ dnl dnl Parse build.config if present dnl AC_MSG_WARN([${srcdir}]) ac_lol_configure_args="" if test -f ${srcdir}/build.config; then for x in `sed -ne 's,.*@:>@*\)>\(@<:@^<@:>@*\)@:>@*>.*,\1=\2,p' ${srcdir}/build.config`; do eval "enable_${x}" case ${x} in *=no) arg="--disable-${x%=no}" ;; *=yes) arg="--enable-${x%=yes}" ;; *) arg="" ;; esac ac_lol_configure_args="${ac_lol_configure_args} ${arg}" done fi dnl dnl Build and configure Lol Engine before our repository dnl Ensure $lol_srcdir and $lol_builddir are properly set dnl ac_configure_args="${ac_configure_args} --enable-subproject ${ac_lol_configure_args} $1" AC_CONFIG_SUBDIRS([lol]) AC_SUBST(lol_srcdir, '${top_srcdir}/lol') AC_SUBST(lol_builddir, '${top_builddir}/lol') dnl dnl Subprojects use the same macros as us dnl LOL_AC_INIT() LOL_AC_CHECK() LOL_AC_FINI() ]) # LOL_AC_SUBPROJECT