// // Lol Engine // // Copyright © 2010—2018 Sam Hocevar // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #pragma once // // The DebugRecord class // --------------------- // #include "engine/entity.h" namespace lol { class DebugRecordData; class DebugRecord : public Entity { public: DebugRecord(std::string const &path, float fps); virtual ~DebugRecord(); protected: virtual void tick_game(float seconds); virtual void tick_draw(float seconds, Scene &scene); private: DebugRecordData *m_data; }; } /* namespace lol */