// // Lol Engine — Benchmark program // // Copyright: © 2005—2015 Sam Hocevar // // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if HAVE_CONFIG_H # include "config.h" #endif #include #include using namespace lol; static size_t const HALF_TABLE_SIZE = 1024 * 1024; static size_t const HALF_RUNS = 50; void bench_half(int mode) { float result[10] = { 0.0f }; Timer timer; /* Set up tables */ float *pf = new float[HALF_TABLE_SIZE + 1]; half *ph = new half[HALF_TABLE_SIZE + 1]; for (size_t run = 0; run < HALF_RUNS; run++) { switch (mode) { case 1: for (size_t i = 0; i < HALF_TABLE_SIZE + 1; i++) ph[i] = half::makebits(rand()); break; case 2: default: for (size_t i = 0; i < HALF_TABLE_SIZE + 1; i++) ph[i] = rand(-2.0f, 2.0f); break; } /* Convert half to float (array) */ timer.Get(); half::convert(pf, ph, HALF_TABLE_SIZE); result[0] += timer.Get(); /* Convert half to float (fast) */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) pf[i] = (float)ph[i]; result[1] += timer.Get(); /* Copy float */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) pf[i] = pf[i + 1]; result[2] += timer.Get(); /* Add a half to every float */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) pf[i] += ph[i]; result[3] += timer.Get(); /* Copy half */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) ph[i] = ph[i + 1]; result[4] += timer.Get(); /* Change sign of every half */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) ph[i] = -ph[i]; result[5] += timer.Get(); /* Convert float to half (array) */ timer.Get(); half::convert(ph, pf, HALF_TABLE_SIZE); result[6] += timer.Get(); /* Convert float to half (fast) */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) ph[i] = (half)pf[i]; result[7] += timer.Get(); /* Convert float to half (accurate) */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) ph[i] = half::makeaccurate(pf[i]); result[8] += timer.Get(); /* Add a float to every half */ timer.Get(); for (size_t i = 0; i < HALF_TABLE_SIZE; i++) ph[i] += pf[i]; result[9] += timer.Get(); } delete[] pf; delete[] ph; for (size_t i = 0; i < sizeof(result) / sizeof(*result); i++) result[i] *= 1e9f / (HALF_TABLE_SIZE * HALF_RUNS); msg::info(" ns/elem\n"); msg::info("float = half (array) %7.3f\n", result[0]); msg::info("float = half (fast) %7.3f\n", result[1]); msg::info("float = float %7.3f\n", result[2]); msg::info("float += half %7.3f\n", result[3]); msg::info("half = half %7.3f\n", result[4]); msg::info("half = -half %7.3f\n", result[5]); msg::info("half = float (array) %7.3f\n", result[6]); msg::info("half = float (fast) %7.3f\n", result[7]); msg::info("half = float (accurate) %7.3f\n", result[8]); msg::info("half += float %7.3f\n", result[9]); }