// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Video interface // ------------------- // Helper GL functions to set up the scene. // #if !defined __LOL_VIDEO_H__ #define __LOL_VIDEO_H__ #include namespace lol { class Video { public: static void Setup(ivec2 size); static void Destroy(); static void SetFov(float theta); static void SetDepth(bool set); static void SetClearColor(vec4 color); static void Clear(); static void Capture(uint32_t *buffer); static ivec2 GetSize(); }; } /* namespace lol */ #endif // __LOL_VIDEO_H__