// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Scene class // --------------- // #if !defined __LOL_SCENE_H__ #define __LOL_SCENE_H__ #include #include "tileset.h" namespace lol { class SceneData; class Scene { public: Scene(); ~Scene(); static Scene *GetDefault(); void SetViewMatrix(mat4 const &m); void SetProjMatrix(mat4 const &m); mat4 const &GetViewMatrix(void); mat4 const &GetProjMatrix(void); void Reset(); void Render(); /* FIXME: this should be deprecated -- it doesn't really match * the architecture we want to build */ void AddTile(TileSet *tileset, int id, vec3 pos, int o, vec2 scale); private: SceneData *data; }; } /* namespace lol */ #endif // __LOL_SCENE_H__