// // Lol Engine // // Copyright: (c) 2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> // (c) 2013 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The Scene setup class // ---------------- // namespace lol { class SceneSetup { friend class SceneSetupParser; public: //CTor/DTor SceneSetup(); ~SceneSetup(); static char const *GetName() { return "<scenesetup>"; } //-- bool Compile(char const *command); //-- bool Startup(); bool Shutdown(bool destroy=false); //-- vec4 m_clear_color; array<Light *> m_lights; array<String, String> m_custom_cmd; bool m_show_gizmo; bool m_show_lights; }; } /* namespace lol */