// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The Emitter class // ----------------- // #if !defined __LOL_EMITTER_H__ #define __LOL_EMITTER_H__ #include "entity.h" #include "tileset.h" namespace lol { class EmitterData; class Emitter : public Entity { public: Emitter(TileSet *tileset, vec3 gravity); virtual ~Emitter(); void AddParticle(int id, vec3 pos, vec3 vel); protected: virtual void TickGame(float seconds); virtual void TickDraw(float seconds, Scene &scene); private: EmitterData *data; }; } /* namespace lol */ #endif // __LOL_EMITTER_H__