// // Lol Engine — Unit tests // // Copyright © 2010—2014 Sam Hocevar // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #include #include namespace lol { lolunit_declare_fixture(VectorTest) { void SetUp() {} void TearDown() {} lolunit_declare_test(VectorEquality) { vec2 a2(1.0f, 2.0f); vec2 b2(0.0f, 2.0f); vec2 c2(1.0f, 0.0f); lolunit_assert_equal(a2, a2); lolunit_assert_not_different(a2, a2); lolunit_assert_different(a2, b2); lolunit_assert_not_equal(a2, b2); lolunit_assert_different(a2, c2); lolunit_assert_not_equal(a2, c2); vec3 a3(1.0f, 2.0f, 3.0f); vec3 b3(0.0f, 2.0f, 3.0f); vec3 c3(1.0f, 0.0f, 3.0f); vec3 d3(1.0f, 2.0f, 0.0f); lolunit_assert_equal(a3, a3); lolunit_assert_not_different(a3, a3); lolunit_assert_different(a3, b3); lolunit_assert_not_equal(a3, b3); lolunit_assert_different(a3, c3); lolunit_assert_not_equal(a3, c3); lolunit_assert_different(a3, d3); lolunit_assert_not_equal(a3, d3); vec4 a4(1.0f, 2.0f, 3.0f, 4.0f); vec4 b4(0.0f, 2.0f, 3.0f, 4.0f); vec4 c4(1.0f, 0.0f, 3.0f, 4.0f); vec4 d4(1.0f, 2.0f, 0.0f, 4.0f); vec4 e4(1.0f, 2.0f, 3.0f, 0.0f); lolunit_assert_equal(a4, a4); lolunit_assert_not_different(a4, a4); lolunit_assert_different(a4, b4); lolunit_assert_not_equal(a4, b4); lolunit_assert_different(a4, c4); lolunit_assert_not_equal(a4, c4); lolunit_assert_different(a4, d4); lolunit_assert_not_equal(a4, d4); lolunit_assert_different(a4, e4); lolunit_assert_not_equal(a4, e4); } lolunit_declare_test(VectorInequality) { vec2 a2(1.0f, 3.0f); vec2 b2(0.0f, 0.0f); vec2 c2(1.0f, 1.0f); vec2 d2(2.0f, 2.0f); vec2 e2(3.0f, 3.0f); vec2 f2(4.0f, 4.0f); lolunit_assert_lequal(a2, a2); lolunit_assert_not_less(a2, a2); lolunit_assert_not_lequal(a2, b2); lolunit_assert_not_less(a2, b2); lolunit_assert_not_lequal(a2, c2); lolunit_assert_not_less(a2, c2); lolunit_assert_not_lequal(a2, d2); lolunit_assert_not_less(a2, d2); lolunit_assert_lequal(a2, e2); lolunit_assert_not_less(a2, e2); lolunit_assert_lequal(a2, f2); lolunit_assert_less(a2, f2); } lolunit_declare_test(VectorInit) { vec2 a { 1.f, 2.f }; lolunit_assert_equal(1.f, a.x); lolunit_assert_equal(2.f, a.y); vec3 b { 1.f, 2.f, 3.f }; lolunit_assert_equal(1.f, b.x); lolunit_assert_equal(2.f, b.y); lolunit_assert_equal(3.f, b.z); vec4 c { 1.f, 2.f, 3.f, 4.f }; lolunit_assert_equal(1.f, c.x); lolunit_assert_equal(2.f, c.y); lolunit_assert_equal(3.f, c.z); lolunit_assert_equal(4.f, c.w); vec_t d { 1.f, 2.f, 3.f, 4.f, 5.f }; lolunit_assert_equal(1.f, d[0]); lolunit_assert_equal(2.f, d[1]); lolunit_assert_equal(3.f, d[2]); lolunit_assert_equal(4.f, d[3]); lolunit_assert_equal(5.f, d[4]); lolunit_assert_equal(0.f, d[5]); lolunit_assert_equal(0.f, d[6]); lolunit_assert_equal(0.f, d[7]); lolunit_assert_equal(0.f, d[8]); lolunit_assert_equal(0.f, d[9]); } lolunit_declare_test(VectorSwizzle) { vec3 a(1.0f, 2.0f, 3.0f); vec3 b(4.0f, 5.0f, 6.0f); vec3 c; c = a; c.x = b.y; lolunit_assert_equal(c.x, 5.0f); lolunit_assert_equal(c.y, 2.0f); lolunit_assert_equal(c.z, 3.0f); c = a.zyx; lolunit_assert_equal(c.x, 3.0f); lolunit_assert_equal(c.y, 2.0f); lolunit_assert_equal(c.z, 1.0f); #if 0 /* Visual Studio doesn't support these yet. */ c = a; c.xy = b.yz; lolunit_assert_equal(c.x, 5.0f); lolunit_assert_equal(c.y, 6.0f); lolunit_assert_equal(c.z, 3.0f); c = a; c.xy = b.zz; lolunit_assert_equal(c.x, 6.0f); lolunit_assert_equal(c.y, 6.0f); lolunit_assert_equal(c.z, 3.0f); c = a; c.xz = b.xy; lolunit_assert_equal(c.x, 4.0f); lolunit_assert_equal(c.y, 2.0f); lolunit_assert_equal(c.z, 5.0f); c = a; c.xz = b.xz; lolunit_assert_equal(c.x, 4.0f); lolunit_assert_equal(c.y, 2.0f); lolunit_assert_equal(c.z, 6.0f); c = a; c.xz = c.zy = b.yx; lolunit_assert_equal(c.x, 5.0f); lolunit_assert_equal(c.y, 4.0f); lolunit_assert_equal(c.z, 4.0f); #endif } lolunit_declare_test(VectorSwizzleMul) { ivec3 a(1, 2, 3); ivec3 b = a * 2; lolunit_assert_equal(b.x, 2); lolunit_assert_equal(b.y, 4); lolunit_assert_equal(b.z, 6); ivec3 c = (ivec3)a.zyx * 2; lolunit_assert_equal(c.x, 6); lolunit_assert_equal(c.y, 4); lolunit_assert_equal(c.z, 2); ivec3 d = 2 * (ivec3)a.zyx; lolunit_assert_equal(d.x, 6); lolunit_assert_equal(d.y, 4); lolunit_assert_equal(d.z, 2); ivec3 e = a.zyx * 2; lolunit_assert_equal(e.x, 6); lolunit_assert_equal(e.y, 4); lolunit_assert_equal(e.z, 2); ivec3 f = 2 * a.zyx; lolunit_assert_equal(f.x, 6); lolunit_assert_equal(f.y, 4); lolunit_assert_equal(f.z, 2); } lolunit_declare_test(VectorUnaryMinus) { vec2 a(1.0f, 3.0f); vec2 b(-1.0f, -3.0f); lolunit_assert_equal(a, -b); lolunit_assert_equal(-a, b); } lolunit_declare_test(CastVector) { vec2 a1(1.0f, 3.0f); vec3 b(a1, 0.0f); vec2 a2(b.xy); lolunit_assert_equal(b.x, a1.x); lolunit_assert_equal(b.y, a1.y); lolunit_assert_equal(b.z, 0.0f); lolunit_assert_equal(a2, a1); vec4 c(a1, 0.0f, 0.0f); vec2 a3(c.xy); lolunit_assert_equal(c.x, a1.x); lolunit_assert_equal(c.y, a1.y); lolunit_assert_equal(c.z, 0.0f); lolunit_assert_equal(c.w, 0.0f); lolunit_assert_equal(a3, a1); } lolunit_declare_test(Orthogonal) { vec3 a(1.f, 0.f, 0.f); vec3 b(0.f, 1.f, 0.f); vec3 c(0.f, 0.f, 1.f); lolunit_assert_doubles_equal(dot(orthogonal(a), a), 0.f, 1e-6f); lolunit_assert_doubles_equal(dot(orthogonal(b), b), 0.f, 1e-6f); lolunit_assert_doubles_equal(dot(orthogonal(c), c), 0.f, 1e-6f); /* The length of the orthogonal vector should be at least * sqrt(2)/2 times the length of the original vector. */ lolunit_assert_greater(length(orthogonal(a)), 0.7f); lolunit_assert_greater(length(orthogonal(b)), 0.7f); lolunit_assert_greater(length(orthogonal(c)), 0.7f); lolunit_assert_doubles_equal(dot(orthonormal(a), a), 0.f, 1e-6f); lolunit_assert_doubles_equal(dot(orthonormal(b), b), 0.f, 1e-6f); lolunit_assert_doubles_equal(dot(orthonormal(c), c), 0.f, 1e-6f); /* The length of the orthonormal vector should be 1. */ lolunit_assert_doubles_equal(length(orthonormal(a)), 1.f, 1e-6f); lolunit_assert_doubles_equal(length(orthonormal(b)), 1.f, 1e-6f); lolunit_assert_doubles_equal(length(orthonormal(c)), 1.f, 1e-6f); } lolunit_declare_test(LargeVectors) { vec_t v0(0); vec_t v1(1); vec_t v2(2); vec_t v3(3); auto va = v0 + v3; auto vb = v1 + v2; lolunit_assert(va == vb); } #if !LOL_FEATURE_VISUAL_STUDIO_THAT_FUCKING_PIECE_OF_SHIT_COMPILER lolunit_declare_test(VectorIterator) { vec4 v4(1.125f, 1.25f, 1.375f, 1.25f); for (auto x : v4) { lolunit_assert_greater(x, 1.0f); lolunit_assert_less(x, 1.5f); } for (auto &x : v4) { lolunit_assert_greater(x, 1.0f); lolunit_assert_less(x, 1.5f); } for (auto x : v4.zywx) { lolunit_assert_greater(x, 1.0f); lolunit_assert_less(x, 1.5f); } vec4 const &v4c = v4; for (auto x : v4c) { lolunit_assert_greater(x, 1.0f); lolunit_assert_less(x, 1.5f); } for (auto &x : v4c) { lolunit_assert_greater(x, 1.0f); lolunit_assert_less(x, 1.5f); } } #endif }; } /* namespace lol */