noinst_LIBRARIES = liblol.a liblol_a_SOURCES = \ core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \ audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \ map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \ tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \ timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \ world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \ text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \ worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp \ platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \ \ lol/unit.h \ lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \ \ application/application.cpp application/application.h \ eglapp.cpp eglapp.h \ \ $(ps3_sources) \ $(nacl_sources) \ $(sdl_sources) \ \ shader/shader.cpp shader/shader.h \ thread/threadbase.h thread/thread.h \ gpu/vbo.cpp gpu/vbo.h \ \ image/image.cpp image/image.h image/image-private.h \ image/codec/android-image.cpp \ image/codec/gdiplus-image.cpp \ image/codec/ios-image.cpp \ image/codec/sdl-image.cpp \ image/codec/ps3-image.cpp \ image/codec/dummy-image.cpp \ \ loldebug.h \ debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \ debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \ debug/quad.cpp debug/quad.h liblol_a_CPPFLAGS = @LOL_CFLAGS@ sdl_sources = \ platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \ platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h if USE_NACL nacl_sources = \ platform/nacl/naclapp.cpp platform/nacl/naclapp.h \ platform/nacl/nacl_instance.cpp platform/nacl/nacl_instance.h \ platform/nacl/nacl_module.cpp \ platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \ platform/nacl/opengl_context_ptrs.h endif if HAVE_PS3 ps3_sources = \ platform/ps3/threadbase.h \ platform/ps3/ps3app.cpp platform/ps3/ps3app.h \ platform/ps3/ps3input.cpp platform/ps3/ps3input.h endif