// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The SdlInput class // ------------------ // #if !defined __LOL_SDLINPUT_H__ #define __LOL_SDLINPUT_H__ #include "entity.h" namespace lol { class SdlInputData; class SdlInput : public Entity { public: /** passing the screen resolution (note: not the windowed app resolution!) allows to make the mouse axis resolution-independent */ SdlInput(int app_w, int app_h, int screen_w, int screen_h); virtual ~SdlInput(); void SetScreenResolution(); protected: virtual void TickGame(float seconds); virtual void TickDraw(float seconds); private: SdlInputData *m_data; }; } /* namespace lol */ #endif // __LOL_SDLINPUT_H__