// // Deus Hax (working title) // Copyright (c) 2010 Sam Hocevar // // // The SdlInput class // ------------------ // #if !defined __DH_SDLINPUT_H__ #define __DH_SDLINPUT_H__ #include "entity.h" #include "game.h" class SdlInputData; class SdlInput : public Entity { public: SdlInput(); virtual ~SdlInput(); protected: virtual Group GetGroup(); virtual void TickGame(float deltams); private: SdlInputData *data; }; #endif // __DH_SDLINPUT_H__