// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The Sprite class // ---------------- // #include "engine/worldentity.h" #include "tileset.h" namespace lol { class SpriteData; class Sprite : public WorldEntity { public: Sprite(TileSet *tileset, int id); virtual ~Sprite(); protected: virtual void tick_game(float seconds); virtual void tick_draw(float seconds, Scene &scene); private: SpriteData *data; }; } /* namespace lol */