// // Lol Engine // // Copyright © 2010—2018 Sam Hocevar // // Lol Engine is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #include #include #include #include #if defined _WIN32 # define WIN32_LEAN_AND_MEAN # include # undef WIN32_LEAN_AND_MEAN #endif #include "textureimage-private.h" namespace lol { /* * TileSet implementation class */ class TileSetData { friend class TileSet; protected: /* Pixels, then texture coordinates */ array m_tiles; ivec2 m_tile_size; }; /* * Public TileSet class */ TileSet::TileSet(std::string const &path) : TextureImage(path), m_tileset_data(new TileSetData()), m_palette(nullptr) { } TileSet::TileSet(std::string const &path, Image* image) : TextureImage(path, image), m_tileset_data(new TileSetData()), m_palette(nullptr) { } TileSet::TileSet(std::string const &path, Image* image, array& tiles) : TextureImage(path, image), m_tileset_data(new TileSetData()), m_palette(nullptr) { define_tile(tiles); } TileSet::TileSet(std::string const &path, ivec2 size, ivec2 count) : TileSet(path) { /* If count is valid, fix size; otherwise, fix count. */ if (count.x > 0 && count.y > 0) { size = m_data->m_image_size / count; } else { if (size.x <= 0 || size.y <= 0) size = ivec2(32, 32); count = max(ivec2(1, 1), m_data->m_image_size / size); } for (int j = 0; j < count.y; ++j) for (int i = 0; i < count.x; ++i) { define_tile(ibox2(size * ivec2(i, j), size * ivec2(i + 1, j + 1))); } } TileSet::TileSet(std::string const &path, Image* image, ivec2 size, ivec2 count) : TileSet(path, image) { /* If count is valid, fix size; otherwise, fix count. */ if (count.x > 0 && count.y > 0) { size = m_data->m_image_size / count; } else { if (size.x <= 0 || size.y <= 0) size = ivec2(32, 32); count = max(ivec2(1, 1), m_data->m_image_size / size); } for (int j = 0; j < count.y; ++j) for (int i = 0; i < count.x; ++i) { define_tile(ibox2(size * ivec2(i, j), size * ivec2(i + 1, j + 1))); } } TileSet::~TileSet() { delete m_tileset_data; } void TileSet::Init(std::string const &path, ResourceCodecData* loaded_data) { //Load tileset if available auto tileset_data = dynamic_cast(loaded_data); if (tileset_data != nullptr) { define_tile(tileset_data->m_tiles); } m_data->m_name = " " + path; super::Init(path, loaded_data); } void TileSet::Init(std::string const &path, Image* image) { super::Init(path, image); m_data->m_name = " " + path; } //Inherited from Entity ------------------------------------------------------- std::string TileSet::GetName() const { return m_data->m_name; } //New methods ----------------------------------------------------------------- void TileSet::clear_all() { m_tileset_data->m_tiles.clear(); } int TileSet::define_tile(ibox2 rect) { m_tileset_data->m_tiles.push(rect, box2((vec2)rect.aa / (vec2)m_data->m_texture_size, (vec2)rect.bb / (vec2)m_data->m_texture_size)); return m_tileset_data->m_tiles.count() - 1; } void TileSet::define_tile(ivec2 count) { ivec2 size = m_data->m_image_size / count; for (int j = 0; j < count.y; ++j) for (int i = 0; i < count.x; ++i) { define_tile(ibox2(size * ivec2(i, j), size * ivec2(i + 1, j + 1))); } } void TileSet::define_tile(array& tiles) { for (int i = 0; i < tiles.count(); i++) define_tile(tiles[i]); } void TileSet::define_tile(array& tiles) { for (int i = 0; i < tiles.count(); i++) define_tile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2)); } int TileSet::GetTileCount() const { return m_tileset_data->m_tiles.count(); } ivec2 TileSet::GetTileSize(int tileid) const { return m_tileset_data->m_tiles[tileid].m1.extent(); } ibox2 TileSet::GetTilePixel(int tileid) const { return m_tileset_data->m_tiles[tileid].m1; } box2 TileSet::GetTileTexel(int tileid) const { return m_tileset_data->m_tiles[tileid].m2; } //Palette --------------------------------------------------------------------- void TileSet::SetPalette(TileSet* palette) { m_palette = palette; } TileSet* TileSet::GetPalette() { return m_palette; } TileSet const* TileSet::GetPalette() const { return m_palette; } void TileSet::BlitTile(uint32_t id, mat4 model, vec3 *vertex, vec2 *texture) { ibox2 pixels = m_tileset_data->m_tiles[id].m1; box2 texels = m_tileset_data->m_tiles[id].m2; float dtx = texels.extent().x; float dty = texels.extent().y; float tx = texels.aa.x; float ty = texels.aa.y; vec3 pos = (model * vec4(0.f, 0.f, 0.f, 1.f)).xyz; vec3 extent_x = 0.5f * pixels.extent().x * (model * vec4::axis_x).xyz; vec3 extent_y = 0.5f * pixels.extent().y * (model * vec4::axis_y).xyz; if (!m_data->m_image && m_data->m_texture) { *vertex++ = pos + extent_x + extent_y; *vertex++ = pos - extent_x + extent_y; *vertex++ = pos + extent_x - extent_y; *vertex++ = pos + extent_x - extent_y; *vertex++ = pos - extent_x + extent_y; *vertex++ = pos - extent_x - extent_y; *texture++ = vec2(tx + dtx, ty); *texture++ = vec2(tx, ty); *texture++ = vec2(tx + dtx, ty + dty); *texture++ = vec2(tx + dtx, ty + dty); *texture++ = vec2(tx, ty); *texture++ = vec2(tx, ty + dty); } else { memset(vertex, 0, 6 * sizeof(vec3)); memset(texture, 0, 6 * sizeof(vec2)); } } } /* namespace lol */