// // Lol Engine // // Copyright: (c) 2013 Benjamin "Touky" Huet // (c) 2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The Scene setup class // ---------------- // #if !defined __SCENESETUP_H__ #define __SCENESETUP_H__ namespace lol { class SceneSetup { friend class SceneSetupParser; public: //CTor/DTor SceneSetup(); ~SceneSetup(); static char const *GetName() { return ""; } //-- bool Compile(char const *command); //-- bool Startup(); bool Shutdown(bool destroy=false); //-- int GetLightNb() { return m_lights.Count(); } Array m_lights; Array m_custom_cmd; }; } /* namespace lol */ #endif /* __SCENESETUP_H__ */