// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(BuildTest) { LOLUNIT_TEST(TypeSizeHalf) { LOLUNIT_ASSERT_EQUAL(sizeof(half), 2); LOLUNIT_ASSERT_EQUAL(sizeof(f16vec2), 4); LOLUNIT_ASSERT_EQUAL(sizeof(f16vec3), 6); LOLUNIT_ASSERT_EQUAL(sizeof(f16vec4), 8); LOLUNIT_ASSERT_EQUAL(sizeof(f16mat2), 8); LOLUNIT_ASSERT_EQUAL(sizeof(f16mat3), 18); LOLUNIT_ASSERT_EQUAL(sizeof(f16mat4), 32); } LOLUNIT_TEST(TypeSizeFloat) { LOLUNIT_ASSERT_EQUAL(sizeof(float), 4); LOLUNIT_ASSERT_EQUAL(sizeof(vec2), 8); LOLUNIT_ASSERT_EQUAL(sizeof(vec3), 12); LOLUNIT_ASSERT_EQUAL(sizeof(vec4), 16); LOLUNIT_ASSERT_EQUAL(sizeof(mat2), 16); LOLUNIT_ASSERT_EQUAL(sizeof(mat3), 36); LOLUNIT_ASSERT_EQUAL(sizeof(mat4), 64); } LOLUNIT_TEST(TypeSizeDouble) { LOLUNIT_ASSERT_EQUAL(sizeof(double), 8); LOLUNIT_ASSERT_EQUAL(sizeof(dvec2), 16); LOLUNIT_ASSERT_EQUAL(sizeof(dvec3), 24); LOLUNIT_ASSERT_EQUAL(sizeof(dvec4), 32); LOLUNIT_ASSERT_EQUAL(sizeof(dmat2), 32); LOLUNIT_ASSERT_EQUAL(sizeof(dmat3), 72); LOLUNIT_ASSERT_EQUAL(sizeof(dmat4), 128); } LOLUNIT_TEST(TypeSizeInt8) { LOLUNIT_ASSERT_EQUAL(sizeof(i8vec2), 2); LOLUNIT_ASSERT_EQUAL(sizeof(u8vec2), 2); LOLUNIT_ASSERT_EQUAL(sizeof(i8vec3), 3); LOLUNIT_ASSERT_EQUAL(sizeof(u8vec3), 3); LOLUNIT_ASSERT_EQUAL(sizeof(i8vec4), 4); LOLUNIT_ASSERT_EQUAL(sizeof(u8vec4), 4); LOLUNIT_ASSERT_EQUAL(sizeof(i8mat2), 4); LOLUNIT_ASSERT_EQUAL(sizeof(u8mat2), 4); LOLUNIT_ASSERT_EQUAL(sizeof(i8mat3), 9); LOLUNIT_ASSERT_EQUAL(sizeof(u8mat3), 9); LOLUNIT_ASSERT_EQUAL(sizeof(i8mat4), 16); LOLUNIT_ASSERT_EQUAL(sizeof(u8mat4), 16); } LOLUNIT_TEST(TypeSizeInt16) { LOLUNIT_ASSERT_EQUAL(sizeof(i16vec2), 4); LOLUNIT_ASSERT_EQUAL(sizeof(u16vec2), 4); LOLUNIT_ASSERT_EQUAL(sizeof(i16vec3), 6); LOLUNIT_ASSERT_EQUAL(sizeof(u16vec3), 6); LOLUNIT_ASSERT_EQUAL(sizeof(i16vec4), 8); LOLUNIT_ASSERT_EQUAL(sizeof(u16vec4), 8); LOLUNIT_ASSERT_EQUAL(sizeof(i16mat2), 8); LOLUNIT_ASSERT_EQUAL(sizeof(u16mat2), 8); LOLUNIT_ASSERT_EQUAL(sizeof(i16mat3), 18); LOLUNIT_ASSERT_EQUAL(sizeof(u16mat3), 18); LOLUNIT_ASSERT_EQUAL(sizeof(i16mat4), 32); LOLUNIT_ASSERT_EQUAL(sizeof(u16mat4), 32); } LOLUNIT_TEST(TypeSizeInt32) { LOLUNIT_ASSERT_EQUAL(sizeof(ivec2), 8); LOLUNIT_ASSERT_EQUAL(sizeof(uvec2), 8); LOLUNIT_ASSERT_EQUAL(sizeof(ivec3), 12); LOLUNIT_ASSERT_EQUAL(sizeof(uvec3), 12); LOLUNIT_ASSERT_EQUAL(sizeof(ivec4), 16); LOLUNIT_ASSERT_EQUAL(sizeof(uvec4), 16); LOLUNIT_ASSERT_EQUAL(sizeof(imat2), 16); LOLUNIT_ASSERT_EQUAL(sizeof(umat2), 16); LOLUNIT_ASSERT_EQUAL(sizeof(imat3), 36); LOLUNIT_ASSERT_EQUAL(sizeof(umat3), 36); LOLUNIT_ASSERT_EQUAL(sizeof(imat4), 64); LOLUNIT_ASSERT_EQUAL(sizeof(umat4), 64); } LOLUNIT_TEST(TypeSizeInt64) { LOLUNIT_ASSERT_EQUAL(sizeof(i64vec2), 16); LOLUNIT_ASSERT_EQUAL(sizeof(u64vec2), 16); LOLUNIT_ASSERT_EQUAL(sizeof(i64vec3), 24); LOLUNIT_ASSERT_EQUAL(sizeof(u64vec3), 24); LOLUNIT_ASSERT_EQUAL(sizeof(i64vec4), 32); LOLUNIT_ASSERT_EQUAL(sizeof(u64vec4), 32); LOLUNIT_ASSERT_EQUAL(sizeof(i64mat2), 32); LOLUNIT_ASSERT_EQUAL(sizeof(u64mat2), 32); LOLUNIT_ASSERT_EQUAL(sizeof(i64mat3), 72); LOLUNIT_ASSERT_EQUAL(sizeof(u64mat3), 72); LOLUNIT_ASSERT_EQUAL(sizeof(i64mat4), 128); LOLUNIT_ASSERT_EQUAL(sizeof(u64mat4), 128); } #if !defined LOL_DEBUG LOLUNIT_TEST(FastMath) { double x, y; y = x = 1.0 + RandF(0.1f, 0.2f); y += 4503599627370496.0; /* The compiler should optimise this away */ y -= 4503599627370496.0; LOLUNIT_ASSERT_EQUAL(x, y); } #endif LOLUNIT_TEST(FastMathOverride) { double x, y; y = x = 1.0 + RandF(0.1f, 0.2f); y += 4503599627370496.0; FP_USE(y); /* The compiler should not optimise this away */ y -= 4503599627370496.0; LOLUNIT_ASSERT_EQUAL(1.0, y); } LOLUNIT_TEST(IsNaN) { union { float f; uint32_t x; } u; u.x = 0x7fc00000u; LOLUNIT_ASSERT(isnan(u.f)); } }; } /* namespace lol */