// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The Ps3Input class // ------------------ // #if !defined __LOL_PS3INPUT_H__ #define __LOL_PS3INPUT_H__ #include "entity.h" namespace lol { class Ps3InputData; class Ps3Input : public Entity { public: Ps3Input(); virtual ~Ps3Input(); protected: virtual void TickGame(float seconds); private: Ps3InputData *m_data; }; } /* namespace lol */ #endif // __LOL_PS3INPUT_H__