// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include <string> #include "core.h" #include "gpu/lolfx-compiler.h" namespace lol { LolFxCompiler::LolFxCompiler(LolFx &lolfx) : m_lolfx(lolfx) { } bool LolFxCompiler::ParseString(char const *command) { LolFxScanner scanner(command); m_lexer = &scanner; LolFxParser parser(*this); //parser.set_debug_level(1); if (parser.parse() != 0) return false; return true; } void LolFxCompiler::Error(const class location& l, const std::string& m) { Log::Error("LolFx syntax error line %d column %d: %s\n", l.begin.line, l.begin.column, m.c_str()); } void LolFxCompiler::Error(const std::string& m) { Log::Error("LolFx syntax error: %s\n", m.c_str()); } } /* namespace lol */