// // Lol Engine - Xolotl algorithm test // // Copyright: (c) 2011 Soren Renner // (c) 2011-2012 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" #include "lolgl.h" #include "loldebug.h" using namespace lol; #if USE_SDL && defined __APPLE__ # include #endif #if defined _WIN32 # undef main /* FIXME: still needed? */ #endif #include "xolotl.h" class Xolotl : public WorldEntity { public: Xolotl() { for(int i = 0; i < 2000; i++) { float x = (i - 1000.0) / 100.0; graph[i].x = x; graph[i].y = lol::sin(x * 10.0) / (1.0 + x * x); } } virtual ~Xolotl() { } virtual char const *GetName() { return "Xolotl"; } virtual void TickGame(float seconds) { } virtual void TickDraw(float seconds) { } private: vec2 graph[2000]; }; int main(int argc, char **argv) { Application app("Xolotl", ivec2(640, 480), 60.0f); /* Register some debug stuff */ new DebugFps(5, 5); Cell<3> c; app.Run(); return EXIT_SUCCESS; }