// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The LolFx class // --------------- // #if !defined __GPU_LOLFX_H__ #define __GPU_LOLFX_H__ #include "gpu/shader.h" namespace lol { class LolFx { friend class LolFxParser; public: LolFx(); bool Compile(char const *command); private: /* Simple GL / DX render states */ bool m_blend; bool m_alphatest; bool m_cullface; bool m_depthtest; bool m_depthmask; /* Our shaders -- FIXME: should be split if possible */ Shader *m_shader; }; } /* namespace lol */ #endif /* __GPU_LOLFX_H__ */