-- GLSL.Vert --

#version 120

attribute vec2 in_Position;

void main(void)
{
    gl_Position = vec4(in_Position, 0.0, 1.0);
}

-- GLSL.Frag --

#version 120

void main(void)
{
    gl_FragColor = vec4(0.7, 0.2, 0.5, 1.0);
}

-- HLSL.Vert --

void main(float2 in_Position : POSITION,
          out float4 out_Position : POSITION)
{
    out_Position = float4(in_Position, 0.0, 1.0);
}

-- HLSL.Frag --

void main(out float4 out_FragColor : COLOR)
{
    out_FragColor = float4(0.7, 0.2, 0.5, 1.0);
}