dnl configure script for Lol Engine AC_INIT(lolengine, 0.0) AC_PREREQ(2.50) AC_CONFIG_AUX_DIR(.auto) AC_CANONICAL_SYSTEM AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules]) dnl AM_MAINTAINER_MODE dnl Versioning of the separate software we ship LOLUNIT_VERSION=0.1 AC_SUBST(LOLUNIT_VERSION) LOLREMEZ_VERSION=0.2 AC_SUBST(LOLREMEZ_VERSION) AM_CONFIG_HEADER(config.h) AM_PROG_CC_C_O AC_PROG_CPP AC_PROG_CXX AC_PROG_CXXCPP AC_PROG_RANLIB AC_LIBTOOL_WIN32_DLL AM_PROG_LIBTOOL AC_LIBTOOL_CXX AC_C_CONST AC_C_INLINE dnl Ensure an error is thrown if pkg-config M4 files are not found. m4_pattern_allow([^PKG_CONFIG_LIBDIR$]) m4_pattern_forbid([^PKG_CHECK_MODULES$]) m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$]) dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then export PKG_CONFIG_LIBDIR=/dev/null fi dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right dnl now otherwise it might be set in an obscure if statement. Same thing for dnl PKG_PROG_PKG_CONFIG which needs to be called first. AC_EGREP_CPP(yes, foo) PKG_PROG_PKG_CONFIG() dnl Available platforms: some of these are not public AM_CONDITIONAL(HAVE_PS3, test -f src/platform/ps3/ps3app.cpp) AM_CONDITIONAL(HAVE_XBOX, false) AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no") dnl conditional builds AC_ARG_ENABLE(debug, [ --enable-debug build debug versions of the game (default no)]) AC_ARG_ENABLE(release, [ --enable-release build final release of the game (default no)]) AC_ARG_ENABLE(experimental, [ --enable-experimental experimental build (default no)]) AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h fastmath.h pthread.h) if test "${enable_debug}" = "yes"; then AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug) OPT="-O" else OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer" fi if test "${enable_release}" = "yes"; then AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release) REL="" else REL="-g" fi if test "${enable_experimental}" = "yes"; then AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build) fi dnl No exceptions CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti" dnl Optimizations CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}" dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare" AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm") AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread") dnl Are we on the PS3? AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule, [LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub" dnl For PSGL AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub" if test "x${enable_debug}" = xyes; then GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug" elif test "x${enable_release}" = xyes; then GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt" else GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt" fi dnl For the runtime Cg compiler GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc" dnl For the PNG decoder LOL_LIBS="${LOL_LIBS} -lpngdec_stub" dnl For the pad library LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter" dnl Disable this warning, it's too verbose with vector.h CXXFLAGS="${CXXFLAGS} -Wno-sign-compare" AC_PATH_PROG(MAKE_FSELF, make_fself, no)], [MAKE_FSELF=no]) AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no") dnl Are we on a Direct3D 9 platform? ac_cv_my_have_d3d9="no" AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"]) if test "${ac_cv_my_have_d3d9}" != "no"; then D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput" AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9) fi AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no") LIBS_save="$LIBS" LIBS="$LIBS -Wl,-framework -Wl,OpenGL" AC_MSG_CHECKING(for -framework OpenGL) AC_TRY_LINK([], [], [ac_cv_my_have_cocoa="yes" AC_MSG_RESULT(yes) GL_LIBS="${GL_LIBS} -framework OpenGL" CXXFLAGS="${CXXFLAGS} -ObjC++"], [AC_MSG_RESULT(no)]) LIBS="$LIBS_save" dnl Which version of OpenGL to use? ac_cv_my_have_gl="no" PKG_CHECK_MODULES(GLES2, glesv2, [ac_cv_my_have_gl="yes" AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}" GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"], [:]) AC_CHECK_HEADER(GLES2/gl2.h, [AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) ac_cv_my_have_gl="yes"]) PKG_CHECK_MODULES(GL, gl, [ac_cv_my_have_gl="yes" AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)], [:]) AC_CHECK_LIB(GL, glLoadIdentity, [ac_cv_my_have_gl="yes" AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish GL_LIBS="-lGL"]) AC_CHECK_HEADER(GL/gl.h, [LIBS_save="$LIBS" LIBS="$LIBS -lopengl32" AC_MSG_CHECKING(for glLoadIdentity in -lopengl32) AC_TRY_LINK([#include ], [glLoadIdentity();], [ac_cv_my_have_gl="yes" AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hack AC_MSG_RESULT(yes) GL_LIBS="-lopengl32"], [AC_MSG_RESULT(no)]) LIBS="$LIBS_save"]) AC_CHECK_HEADER(PSGL/psgl.h, [ac_cv_my_have_gl="yes"]) if test "${ac_cv_my_have_gl}" = "no"; then AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]]) fi dnl Use Glew? ac_cv_my_have_glew="no" PKG_CHECK_MODULES(GLEW, glew, [ac_cv_my_have_glew="yes" GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}" GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"], [:]) AC_CHECK_HEADER(glew.h, [LIBS_save="${LIBS}" LIBS="${LIBS} -lglew32 ${GL_LIBS}" AC_MSG_CHECKING(for glewInit in -lglew32) AC_TRY_LINK( [#include ], [glewInit();], [ac_cv_my_have_glew="yes" GL_LIBS="-lglew32 ${GL_LIBS}" AC_MSG_RESULT(yes)], [AC_MSG_RESULT(no)]) LIBS="${LIBS_save}"]) if test "${ac_cv_my_have_glew}" != "no"; then AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew) fi AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no") dnl Poor man's GL feature detection if all else failed. save_LIBS="${LIBS}" LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}" AC_CHECK_FUNCS(glBegin) LIBS="${save_LIBS}" dnl Use SDL? (always required on Linux or Win32) ac_cv_my_have_sdl="no" ac_cv_my_have_sdl_image="no" ac_cv_my_have_sdl_mixer="no" dnl dnl First, try the proper pkg-config check PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:]) PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:]) PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:]) dnl dnl Then the old sdl-config method if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then AC_PATH_PROG(SDL_CONFIG, sdl-config, no) if test "${SDL_CONFIG}" != "no"; then SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`" SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`" ac_cv_my_have_sdl="yes" fi fi dnl dnl Maybe all this has failed, try direct inclusion save_CPPFLAGS="${CPPFLAGS}" save_LIBS="${LIBS}" CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}" LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}" AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"]) AC_CHECK_HEADERS(SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"]) AC_CHECK_HEADERS(SDL_image.h, [ac_cv_my_have_sdl_image="yes"]) AC_CHECK_LIB(SDL, main, [SDL_LIBS="${SDL_LIBS} -lSDL"], [ac_cv_my_have_sdl="no"]) AC_CHECK_LIB(SDL_mixer, main, [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"], [ac_cv_my_have_sdl_mixer="no"]) AC_CHECK_LIB(SDL_image, main, [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"], [ac_cv_my_have_sdl_image="no"]) SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}" SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}" CPPFLAGS="${save_CPPFLAGS}" LIBS="${save_LIBS}" if test "${ac_cv_my_have_sdl}" = "no"; then AC_MSG_WARN([SDL not found]) else AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL) fi if test "${ac_cv_my_have_sdl_mixer}" = "no"; then AC_MSG_WARN([SDL_mixer not found]) else AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer) fi if test "${ac_cv_my_have_sdl_image}" = "no"; then AC_MSG_WARN([SDL_image not found]) else AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image) fi AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes") AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes") AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes") dnl Use Flex's FlexLexer.h or ours? ac_cv_my_have_flexlexer_h="no" AC_LANG_PUSH(C++) AC_CHECK_HEADERS(FlexLexer.h, [ac_cv_my_have_flexlexer_h="yes"]) AC_LANG_POP(C++) if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/contrib/flex-2.5.35/include" fi dnl Use NativeClient? ac_cv_my_have_nacl="no" AC_LANG_PUSH(C++) AC_CHECK_HEADERS(ppapi/cpp/instance.h, [ac_cv_my_have_nacl="yes" dnl Disable this warning, it's too verbose with vector.h CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"]) AC_LANG_POP(C++) AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no") dnl Use EGL? ac_cv_my_have_egl="no" PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:]) if test "${ac_cv_my_have_egl}" != "no"; then AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl) EGL_LIBS="${EGL_LIBS} -lX11" fi AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no") dnl Use libpng? (replacement for SDL_image) ac_cv_my_have_libpng="no" PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:]) if test "${ac_cv_my_have_libpng}" != "no"; then AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng) fi AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no") dnl Use Windows GDI+? ac_cv_my_have_gdiplus="no" AC_LANG_PUSH(C++) AC_CHECK_HEADERS(gdiplus.h, [ac_cv_my_have_gdiplus="yes" LOL_LIBS="${LOL_LIBS} -lgdiplus"], [ac_cv_my_have_gdiplus="no"], [#include using std::min; using std::max; #include ]) AC_LANG_POP(C++) if test "${ac_cv_my_have_gdiplus}" != "no"; then AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+) fi AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes") dnl Use libcaca? (required for font generation) ac_cv_my_have_caca="no" PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:]) if test "${ac_cv_my_have_caca}" != "no"; then AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca) fi AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no") dnl Use libpipi? (required for video recording) ac_cv_my_have_pipi="no" PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:]) if test "${ac_cv_my_have_pipi}" != "no"; then AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi) fi AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no") dnl Use GTK+? (required for the deushax editor) ac_cv_my_have_gtkgl="no" PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:]) PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"]) if test "${ac_cv_my_have_gtkgl}" != "no"; then AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl) fi AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no") dnl How to use the Lol Engine inside this tree LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src" LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS" LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS" AC_SUBST(MATH_LIBS) AC_SUBST(LOL_CFLAGS) AC_SUBST(LOL_LIBS) AC_CONFIG_FILES( [Makefile src/Makefile test/Makefile test/math/Makefile test/sandbox/Makefile test/tutorial/Makefile test/xolotl/Makefile gfx/Makefile gfx/font/Makefile tools/Makefile ]) AC_CONFIG_FILES( [monsterz/Makefile ]) AC_CONFIG_FILES( [deushax/Makefile deushax/art/Makefile deushax/art/test/Makefile deushax/gfx/Makefile deushax/maps/Makefile ]) AC_CONFIG_FILES( [mrpigeon/Makefile ]) AC_CONFIG_FILES( [orbital/Makefile ]) AC_CONFIG_FILES( [neercs/Makefile ]) AC_OUTPUT