// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include #include "core.h" namespace lol { Light::Light() : m_color(1.f), m_directional(true) { m_gamegroup = GAMEGROUP_BEFORE; m_drawgroup = DRAWGROUP_CAMERA; SetPosition(vec4(0.f)); } Light::~Light() { } void Light::SetPosition(vec4 const &pos) { m_directional = (pos.w > 0.f); m_position = pos.xyz; } vec4 Light::GetPosition() { return vec4(m_position, m_directional ? 1.f : 0.f); } void Light::SetColor(vec4 const &color) { m_color = color; } vec4 Light::GetColor() { return m_color; } void Light::TickGame(float seconds) { WorldEntity::TickGame(seconds); } void Light::TickDraw(float seconds) { WorldEntity::TickDraw(seconds); Scene::GetDefault()->AddLight(this); } } /* namespace lol */