// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The EglApp class // ---------------- // #include "lol/math/vector.h" namespace lol { class EglAppData; class EglApp { public: EglApp(char const *title, ivec2 res, float fps); virtual ~EglApp(); void ShowPointer(bool show); void Tick(); private: EglAppData *data; }; } /* namespace lol */