// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The Tiler class // --------------- // The Tiler is a static class that manages tilesets. // #if !defined __LOL_TILER_H__ #define __LOL_TILER_H__ #include #include "tileset.h" namespace lol { class Tiler { public: static TileSet *Register(String const &path, ivec2 size, ivec2 count); static TileSet *Register(char const *path, ivec2 size, ivec2 count); static TileSet *Register(String const &path); static TileSet *Register(char const *path); static TileSet *Register(String const &path, Image* image, ivec2 size, ivec2 count); static TileSet *Register(char const *path, Image* image, ivec2 size, ivec2 count); static TileSet *Register(String const &path, Image* image); static TileSet *Register(char const *path, Image* image); static void Deregister(TileSet *); private: Tiler() {} }; } /* namespace lol */ #endif // __LOL_TILER_H__