// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Keyboard class // ------------------ // #if !defined __LOL_INPUT_KEYBOARD_H__ #define __LOL_INPUT_KEYBOARD_H__ #include "entity.h" namespace lol { class KeyboardData; class Keyboard : public Entity { friend class Input; public: void PushChar(uint32_t ch); uint32_t PopChar(); private: Keyboard(); ~Keyboard(); KeyboardData *m_data; }; } /* namespace lol */ #endif // __LOL_INPUT_KEYBOARD_H__