include $(top_srcdir)/build/autotools/common.am noinst_PROGRAMS = 01_triangle 02_cube 03_noise 04_texture 05_easymesh \ 06_sprite 07_input 08_fbo 11_fractal \ 12_voronoi 01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx 01_triangle_CPPFLAGS = $(AM_CPPFLAGS) 01_triangle_DEPENDENCIES = @LOL_DEPS@ 02_cube_SOURCES = 02_cube.cpp 02_cube.lolfx 02_cube_CPPFLAGS = $(AM_CPPFLAGS) 02_cube_DEPENDENCIES = @LOL_DEPS@ 03_noise_SOURCES = 03_noise.cpp 03_noise.lolfx 03_noise_CPPFLAGS = $(AM_CPPFLAGS) 03_noise_DEPENDENCIES = @LOL_DEPS@ 04_texture_SOURCES = 04_texture.cpp 04_texture.lolfx 04_texture_CPPFLAGS = $(AM_CPPFLAGS) 04_texture_DEPENDENCIES = @LOL_DEPS@ 05_easymesh_SOURCES = 05_easymesh.cpp 05_easymesh_CPPFLAGS = $(AM_CPPFLAGS) 05_easymesh_DEPENDENCIES = @LOL_DEPS@ 06_sprite_SOURCES = 06_sprite.cpp 06_sprite.png 06_sprite_CPPFLAGS = $(AM_CPPFLAGS) 06_sprite_DEPENDENCIES = @LOL_DEPS@ 06_sprite_LDFLAGS = $(AM_LDFLAGS) if USE_EMSCRIPTEN 06_sprite_LDFLAGS += --preload-file 06_sprite.png endif 07_input_SOURCES = 07_input.cpp 07_input.lolfx 07_input_CPPFLAGS = $(AM_CPPFLAGS) 07_input_DEPENDENCIES = @LOL_DEPS@ 08_fbo_SOURCES = 08_fbo.cpp 08_fbo.lolfx 08_fbo_CPPFLAGS = $(AM_CPPFLAGS) 08_fbo_DEPENDENCIES = @LOL_DEPS@ 11_fractal_SOURCES = 11_fractal.cpp 11_fractal.lolfx 11_fractal_CPPFLAGS = $(AM_CPPFLAGS) 11_fractal_DEPENDENCIES = @LOL_DEPS@ 12_voronoi_SOURCES = 12_voronoi.cpp 12_voronoi.lolfx \ 12_voronoi_distance.lolfx 12_voronoi_setup.lolfx \ 12_texture_to_screen.lolfx 12_distance.lolfx 12_voronoi_CPPFLAGS = $(AM_CPPFLAGS) 12_voronoi_DEPENDENCIES = @LOL_DEPS@ 13_shader_builder_SOURCES = 13_shader_builder.cpp 13_shader_builder_CPPFLAGS = $(AM_CPPFLAGS) 13_shader_builder_DEPENDENCIES = @LOL_DEPS@