// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Sampler class // ----------------- // The Sampler is a static class that manages samples. // #if !defined __LOL_SAMPLER_H__ #define __LOL_SAMPLER_H__ #include namespace lol { class Sampler { public: static int Register(char const *path); static void Deregister(int id); static void PlaySample(int id); }; } /* namespace lol */ #endif // __LOL_SAMPLER_H__