// // Lol Engine - EasyMesh tutorial // // Copyright: (c) 2011-2012 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" using namespace std; using namespace lol; #if USE_SDL && defined __APPLE__ # include #endif class EasyMeshTutorial : public WorldEntity { public: EasyMeshTutorial() { m_angle = 0; m_mesh.Compile("sc#e94 scb#964 [acg10 5 8 8 2 2 0.1 0]"); m_camera = new Camera(vec3(0.f, 600.f, 0.f), vec3(0.f, 0.f, 0.f), vec3(0, 1, 0)); m_camera->SetPerspective(70.f, 640.f, 480.f, .1f, 1000.f); m_camera->SetTarget(vec3(0.f)); m_camera->SetPosition(vec3(-20.f, 20.f, 0.f)); Ticker::Ref(m_camera); m_ready = false; } virtual void TickGame(float seconds) { WorldEntity::TickGame(seconds); m_angle += seconds * 45.0f; mat4 anim = mat4::rotate(m_angle, vec3(0, 1, 0)); mat4 model = mat4::translate(vec3(0, 0, 0)); m_matrix = model * anim; } virtual void TickDraw(float seconds) { WorldEntity::TickDraw(seconds); if (!m_ready) { m_mesh.MeshConvert(); m_ready = true; } Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); m_mesh.Render(m_matrix); } private: float m_angle; mat4 m_matrix; EasyMesh m_mesh; Camera *m_camera; bool m_ready; }; int main(int argc, char **argv) { Application app("Tutorial 5: EasyMesh", ivec2(640, 480), 60.0f); new EasyMeshTutorial(); app.Run(); return EXIT_SUCCESS; }