// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(InterpTest) { void SetUp() {} void TearDown() {} LOLUNIT_TEST(FloatInterp) { Interp interp; interp.Set(1.f, 100.f); interp.Set(2.f, 150.f); LOLUNIT_ASSERT_DOUBLES_EQUAL(75.f, interp.Get(0.5f), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(125.f, interp.Get(1.5f), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(175.f, interp.Get(2.5f), 1.e-5f); } }; } /* namespace lol */