// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #if defined _XBOX # include #endif #include "core.h" #include "lolgl.h" #include "xboxapp.h" namespace lol { /* * XboxApp implementation class */ class XboxAppData { friend class XboxApp; private: #if defined _XBOX #endif }; /* * Public XboxApp class */ XboxApp::XboxApp(char const *title, ivec2 res, float fps) : data(new XboxAppData()) { #if defined _XBOX Ticker::Setup(fps); Video::Setup(res); #endif } void XboxApp::ShowPointer(bool show) { ; } void XboxApp::Run() { while (!Ticker::Finished()) { /* Tick the renderer, show the frame and clamp to desired framerate. */ Ticker::TickDraw(); #if defined _XBOX extern D3DDevice *g_d3ddevice; g_d3ddevice->Present(NULL, NULL, NULL, NULL); #endif } } XboxApp::~XboxApp() { #if defined _XBOX #endif delete data; } } /* namespace lol */