// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Image class // --------------- // #if !defined __LOL_IMAGE_H__ #define __LOL_IMAGE_H__ #include "matrix.h" namespace lol { class ImageData; class Image { public: Image(char const *path); ~Image(); typedef enum { FORMAT_RGBA = 0, FORMAT_RGB, FORMAT_UNKNOWN, } format_t; vec2i GetSize() const; format_t GetFormat() const; void *GetData() const; private: ImageData *data; }; } /* namespace lol */ #endif // __LOL_IMAGE_H__