// // Deus Hax (working title) // Copyright (c) 2010 Sam Hocevar // // // The Matrix classes // ------------------ // #if !defined __DH_MATRIX_H__ #define __DH_MATRIX_H__ struct Float2 { Float2() { x = y = 0.0f; } Float2(float _x, float _y) { x = _x; y = _y; } float x, y; }; struct Float3 { Float3() { x = y = z = 0.0f; } Float3(float _x, float _y, float _z) { x = _x; y = _y; z = _z; } float x, y, z; }; #endif // __DH_MATRIX_H__