// // Orbital // // Copyright: (c) 2009-2012 Cédric Lecacheur // (c) 2009-2012 Benjamin Huet // (c) 2012 Sam Hocevar // /* FIXME: this file is pure crap; it's only a test. */ #if !defined __PHYSICOBJECT_H__ #define __PHYSICOBJECT_H__ #include "core.h" #include "easymesh/easymesh.h" #include "Physics/EasyPhysics.h" using namespace lol; using namespace lol::phys; class PhysicsObject : public WorldEntity { public: PhysicsObject(Simulation* new_sim) : m_ready(false) { m_mesh.Compile("[sc#add afcb110 1 110 -.1]"); m_physics.SetShapeToBox(vec3(110.f, 1.f, 110.f)); m_physics.SetMass(.0f); m_physics.InitBodyToRigid(); m_physics.AddToSimulation(new_sim); } PhysicsObject(Simulation* new_sim, float base_mass, vec3 &base_location) : m_ready(false) { Array MeshRand; MeshRand << "[sc#add afcb2 2 2 -.1]"; MeshRand << "[sc#dad afcb2 2 2 -.1]"; MeshRand << "[sc#dda afcb2 2 2 -.1]"; MeshRand << "[sc#daa afcb2 2 2 -.1]"; MeshRand << "[sc#ada afcb2 2 2 -.1]"; MeshRand << "[sc#aad afcb2 2 2 -.1]"; int RandValue = (int)(lol::RandF() * (MeshRand.Count() - 1)); m_mesh.Compile(MeshRand[RandValue]); m_physics.SetShapeToBox(vec3(2.0f)); m_physics.SetMass(base_mass); m_physics.SetBaseTransform(base_location); m_physics.InitBodyToRigid(); m_physics.AddToSimulation(new_sim); } ~PhysicsObject() { } char const *GetName() { return ""; } protected: virtual void TickGame(float seconds) { WorldEntity::TickGame(seconds); } virtual void TickDraw(float seconds) { WorldEntity::TickDraw(seconds); if (!m_ready) { m_mesh.MeshConvert(); m_ready = true; } m_mesh.Render(m_physics.GetTransform()); } private: //Base datas EasyMesh m_mesh; EasyPhysics m_physics; bool m_ready; }; #endif /* __PHYSICOBJECT_H__ */