// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Sprite class // ---------------- // #if !defined __LOL_SPRITE_H__ #define __LOL_SPRITE_H__ #include "worldentity.h" #include "tileset.h" namespace lol { class SpriteData; class Sprite : public WorldEntity { public: Sprite(TileSet *tileset, int id); virtual ~Sprite(); protected: virtual void TickGame(float deltams); virtual void TickDraw(float deltams); private: SpriteData *data; }; } /* namespace lol */ #endif // __LOL_SPRITE_H__