// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The Font class // -------------- // #if !defined __LOL_FONT_H__ #define __LOL_FONT_H__ #include "entity.h" namespace lol { class FontData; class Font : public Entity { public: Font(char const *path); ~Font(); protected: /* Inherited from Entity */ virtual char const *GetName(); virtual void TickDraw(float seconds, Scene &scene); public: /* New methods */ void Print(vec3 pos, char const *str, vec2 scale = vec2(1.0f)); ivec2 GetSize() const; private: FontData *data; }; } /* namespace lol */ #endif // __LOL_FONT_H__