//------------------------------------------------------------------------- //Command vars operations //------------------------------------------------------------------------- CmdVar("float", ["Fraction value", "0.0"]); CmdVar("int", ["No decimal value", "0"]); CmdVar("bool", ["Boolean value", "true/false", "1/0"]); CmdVar("color", ["Red/Green/Blue/{Alpha}", "HEXA: #ABC{D}", "      #AABBCC{DD}", "FLOAT: f f f f", "      (f f f f)", "      (f)"]); CmdVar("vec3", ["X/Y/Z as float", " f f f", "(f f f)", "(f)"]); //------------------------------------------------------------------------- //scene operations //------------------------------------------------------------------------- CmdType(["addlight"], "Add a light to the scene.\nUse other commands after this one to fully setup.", [CmdArg("float", "type")]); CmdType(["position"], "Set a position.\nWhen put after a light, sets its position.", [CmdArg("vec3", "pos")]); CmdType(["color"], "Set a color.", [CmdArg("color", "color")]); CmdType(["clearcolor"], "Sets the color used for screen clearing.", [CmdArg("color", "color")]); CmdType(["showgizmo"], "If true, show the axis gizmo.", [CmdArg("bool", "show")]); CmdType(["showlight"], "If true, show the light locations.", [CmdArg("bool", "show")]);