""" """ Experimental Lol Engine Vim plugin """ """ More info here: """ http://lolengine.net/wiki/dev/setup/vim """ """ """ Add syntax highlighting for new C++ types """ " some custom base types au Syntax cpp \ syn keyword cType \ half ldouble lldouble real uint " GLSL types and the Lol Engine extensions au Syntax cpp \ syn keyword cType \ f16vec2 f16cmplx f16vec3 f16vec4 f16quat f16mat2 f16mat3 f16mat4 \ vec2 cmplx vec3 vec4 quat mat2 mat3 mat4 \ f64vec2 f64cmplx f64vec3 f64vec4 f64quat f64mat2 f64mat3 f64mat4 \ f128vec2 f128cmplx f128vec3 f128vec4 f128quat f128mat2 f128mat3 f128mat4 \ rvec2 rcmplx rvec3 rvec4 rquat rmat2 rmat3 rmat4 \ \ i8vec2 i8cmplx i8vec3 i8vec4 i8quat i8mat2 i8mat3 i8mat4 \ u8vec2 u8cmplx u8vec3 u8vec4 u8quat u8mat2 u8mat3 u8mat4 \ i16vec2 i16cmplx i16vec3 i16vec4 i16quat i16mat2 i16mat3 i16mat4 \ u16vec2 u16cmplx u16vec3 u16vec4 u16quat u16mat2 u16mat3 u16mat4 \ ivec2 icmplx ivec3 ivec4 iquat imat2 imat3 imat4 \ uvec2 ucmplx uvec3 uvec4 uquat umat2 umat3 umat4 \ i64vec2 i64cmplx i64vec3 i64vec4 i64quat i64mat2 i64mat3 i64mat4 \ u64vec2 u64cmplx u64vec3 u64vec4 u64quat u64mat2 u64mat3 u64mat4 " HLSL types au Syntax cpp \ syn keyword cType \ int2 int3 int4 int2x2 int3x3 int4x4 \ float2 float3 float4 float2x2 float3x3 float4x4 " Ensure we know about nullptr au Syntax cpp \ syn keyword cConstant \ nullptr """ """ LolFx language handler """ " For now, pretend .lolfx is C++ au BufRead,BufNewFile *.lolfx set syntax=cpp " New sampler types (GLSL) au BufRead,BufNewFile *.lolfx syn match cType \ "\" \ "\" " Type constructs (LolFx) au BufRead,BufNewFile *.lolfx syn keyword cppStructure \ technique pass precision " Variable attributes (GLSL and some HLSL) au BufRead,BufNewFile *.lolfx syn keyword cType \ in out uniform attribute varying " Texture operators (GLSL and HLSL) au BufRead,BufNewFile *.lolfx syn keyword cppOperator \ texture1D texture2D texture3D tex2D tex3D " Handle #version constructs au BufRead,BufNewFile *.lolfx syn region cPreProc \ start="^\s*\(%:\|#\)\s*version\>" skip="\\$" end="$" keepend contains=ALLBUT,@cPreProcGroup,@Spell " LolFx shader region au BufRead,BufNewFile *.lolfx syn region cSpecial \ start="^\s*\[[^\]]*\(glsl\|hlsl\)\]" end="$" contains=ALLBUT,@cPreProcGroup,@Spell