// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The DebugRecord class // --------------------- // #include "entity.h" namespace lol { class DebugRecordData; class DebugRecord : public Entity { public: DebugRecord(String const &path, float fps); virtual ~DebugRecord(); protected: virtual void TickGame(float seconds); virtual void TickDraw(float seconds, Scene &scene); private: DebugRecordData *m_data; }; } /* namespace lol */