dnl configure script for Lol Engine AC_INIT(lolengine, 0.0) AC_PREREQ(2.50) AC_CONFIG_AUX_DIR(.auto) AC_CANONICAL_SYSTEM AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules]) dnl AM_MAINTAINER_MODE AM_DEFAULT_VERBOSITY=0 dnl Versioning of the separate software we ship LOLUNIT_VERSION=0.1 AC_SUBST(LOLUNIT_VERSION) LOLREMEZ_VERSION=0.2 AC_SUBST(LOLREMEZ_VERSION) AM_CONFIG_HEADER(config.h) AM_PROG_CC_C_O AC_PROG_CPP AC_PROG_CXX AC_PROG_CXXCPP AC_PROG_RANLIB AC_LIBTOOL_WIN32_DLL AM_PROG_LIBTOOL AC_LIBTOOL_CXX AC_C_CONST AC_C_INLINE dnl Ensure an error is thrown if pkg-config M4 files are not found. m4_pattern_allow([^PKG_CONFIG_LIBDIR$]) m4_pattern_forbid([^PKG_CHECK_MODULES$]) m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$]) dnl Same for Lol Engine M4 files. m4_pattern_forbid([^LOL_]) dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then export PKG_CONFIG_LIBDIR=/dev/null fi dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right dnl now otherwise it might be set in an obscure if statement. Same thing for dnl PKG_PROG_PKG_CONFIG which needs to be called first. AC_EGREP_CPP(yes, foo) PKG_PROG_PKG_CONFIG() dnl Check for a working implementation of sed AC_PROG_SED AC_MSG_CHECKING(for a sed that understands \t) if test "$(echo 'x\x' | "${SED}" 's/.*@<:@^x\t@:>@//')" != x; then AC_MSG_RESULT(no) AC_MSG_ERROR([[consider installing GNU sed]]) else AC_MSG_RESULT(yes) fi AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no") dnl conditional builds AC_ARG_ENABLE(debug, [ --enable-debug build debug versions of the game (default no)]) AC_ARG_ENABLE(release, [ --enable-release build final release of the game (default no)]) AC_ARG_ENABLE(experimental, [ --enable-experimental experimental build (default no)]) AC_ARG_ENABLE(doc, [ --enable-doc build documentation (needs doxygen and LaTeX)]) AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h) AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h unistd.h) AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h) AC_CHECK_HEADERS(sys/wait.h) AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h) AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h) AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h) AC_CHECK_FUNCS(getcwd _getcwd) if test "${enable_debug}" = "yes"; then AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug) OPT="-O" else OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer" fi if test "${enable_release}" = "yes"; then AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release) REL="" else REL="-g" fi if test "${enable_experimental}" = "yes"; then AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build) fi # Build documentation? DOXYGEN="no" LATEX="no" if test "${enable_doc}" != "no"; then AC_PATH_PROG(DOXYGEN, doxygen, no) if test "${DOXYGEN}" != "no"; then # Build LaTeX documentation? AC_PATH_PROG(LATEX, pdflatex, no) AC_PATH_PROG(KPSEWHICH, kpsewhich, no) AC_PATH_PROG(DVIPS, dvips, no) if test "${DVIPS}" = "no" -o "${KPSEWHICH}" = "no"; then LATEX="no" fi if test "${LATEX}" != "no"; then AC_MSG_CHECKING(for a4.sty and a4wide.sty) if "${KPSEWHICH}" a4.sty >/dev/null 2>&1; then if "${KPSEWHICH}" a4wide.sty >/dev/null 2>&1; then AC_MSG_RESULT(yes) else LATEX="no" AC_MSG_RESULT(no) fi else LATEX="no" AC_MSG_RESULT(no) fi fi AC_PATH_PROG(DOT, dot, no) if test "${DOT}" != "no"; then USE_DOT="YES" else USE_DOT="NO" fi fi fi AM_CONDITIONAL(BUILD_DOCUMENTATION, test "${DOXYGEN}" != "no") AM_CONDITIONAL(USE_LATEX, test "${LATEX}" != "no") AM_CONDITIONAL(USE_DOT, test "${DOT}" != "no") dnl No exceptions CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti" dnl Optimizations CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}" dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare" AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm") AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread") AC_CHECK_LIB(util, forkpty, [UTIL_LIBS="${UTIL_LIBS} -lutil" dnl Override future forkpty detection ac_cv_func_forkpty="yes"]) AC_CHECK_FUNCS(forkpty) dnl Are we on the PS3? ac_cv_my_have_ps3="no" AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule, [ac_cv_my_have_ps3="yes" LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub" dnl For PSGL AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub" dnl This is the old way; we now use CELL_SDK instead of CELLSDK if test "x${CELLSDK}" != x -a "x${CELL_SDK}" = x; then CELL_SDK="${CELLSDK}" fi if test "x${enable_debug}" = xyes; then GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug" elif test "x${enable_release}" = xyes; then GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt" else GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt" fi dnl For the runtime Cg compiler GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc" dnl For the PNG decoder LOL_LIBS="${LOL_LIBS} -lpngdec_stub" dnl For the pad library LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter" dnl Disable this warning, it's too verbose with vector.h CXXFLAGS="${CXXFLAGS} -Wno-sign-compare" AC_PATH_PROG(MAKE_FSELF, make_fself, no) if test "${MAKE_FSELF}" = "no"; then AC_MSG_ERROR([[Building for PS3 but make_fself not found]]) fi], [MAKE_FSELF=no]) AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no") dnl Are we building using MinGW? LIBS_save="$LIBS" LIBS="$LIBS -mwindows -mwin32" AC_MSG_CHECKING(for -mwindows -mwin32) AC_TRY_LINK([], [], [AC_MSG_RESULT(yes) CXXFLAGS="${CXXFLAGS} -mwindows -mwin32" dnl If we come across these symbols, try to link them LOL_LIBS="${LOL_LIBS} -uWinMain -u_WinMain@16 -u_SDL_main"], [AC_MSG_RESULT(no)]) LIBS="$LIBS_save" dnl Are we on the Xbox 360? dnl Answer: NO! we don't know how to build for it anyway AM_CONDITIONAL(USE_X360, false) dnl Are we on a Direct3D 9 platform? #ac_cv_my_have_d3d9="no" #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"]) #if test "${ac_cv_my_have_d3d9}" != "no"; then # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput" # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9) #fi #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no") LOL_CHECK_OPENGL dnl Use SDL? (always required on Linux or Win32) ac_cv_my_have_sdl="no" ac_cv_my_have_sdl_image="no" ac_cv_my_have_sdl_mixer="no" dnl dnl First, try the proper pkg-config check PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:]) PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:]) PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:]) dnl dnl Then the old sdl-config method if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then AC_PATH_PROG(SDL_CONFIG, sdl-config, no) if test "${SDL_CONFIG}" != "no"; then SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`" SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`" ac_cv_my_have_sdl="yes" fi fi dnl dnl Maybe all this has failed, try direct inclusion save_CPPFLAGS="${CPPFLAGS}" save_LIBS="${LIBS}" CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}" LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}" AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"]) AC_CHECK_HEADERS(SDL_mixer.h SDL/SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"]) AC_CHECK_HEADERS(SDL_image.h SDL/SDL_image.h, [ac_cv_my_have_sdl_image="yes"]) AC_CHECK_LIB(SDL, main, [SDL_LIBS="${SDL_LIBS} -lSDL"], [ac_cv_my_have_sdl="no"]) AC_CHECK_LIB(SDLmain, main, [SDL_LIBS="${SDL_LIBS} -lSDLmain -lSDL"]) AC_CHECK_LIB(SDL_mixer, main, [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"], [ac_cv_my_have_sdl_mixer="no"]) AC_CHECK_LIB(SDL_image, main, [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"], [ac_cv_my_have_sdl_image="no"]) SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}" SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}" CPPFLAGS="${save_CPPFLAGS}" LIBS="${save_LIBS}" if test "${ac_cv_my_have_sdl}" = "no"; then AC_MSG_WARN([SDL not found]) else AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL) fi if test "${ac_cv_my_have_sdl_mixer}" = "no"; then AC_MSG_WARN([SDL_mixer not found]) else AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer) fi if test "${ac_cv_my_have_sdl_image}" = "no"; then AC_MSG_WARN([SDL_image not found]) else AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image) fi AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes") AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes") AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes") dnl Use Flex's FlexLexer.h or ours? ac_cv_my_have_flexlexer_h="no" AC_LANG_PUSH(C++) AC_CHECK_HEADERS(FlexLexer.h, dnl Ensure that FlexLexer::yleng is of type int, and not size_t like dnl on recent Apple systems. It would break all our existing code. [AC_MSG_CHECKING(for FlexLexer.h validity) AC_COMPILE_IFELSE( [AC_LANG_PROGRAM([#include class Foo : public FlexLexer { Foo() { int &test = yyleng; } }], [])], [AC_MSG_RESULT(yes) ac_cv_my_have_flexlexer_h="yes"], [AC_MSG_RESULT(no)])]) AC_LANG_POP(C++) if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/external/flex-2.5.35/include" fi dnl Use NativeClient? ac_cv_my_have_nacl="no" AC_LANG_PUSH(C++) AC_CHECK_HEADERS(ppapi/cpp/instance.h, [ac_cv_my_have_nacl="yes" dnl Disable this warning, it's too verbose with vector.h CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"]) AC_LANG_POP(C++) AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no") dnl Use Android? FIXME: super hacks! ac_cv_my_have_android="no" AC_CHECK_LIB(log, __android_log_vprint, [ac_cv_my_have_android="yes" LOL_LIBS="${LOL_LIBS} -llog -module"]) AM_CONDITIONAL(USE_ANDROID, test "${ac_cv_my_have_android}" != "no") dnl Use EGL? ac_cv_my_have_egl="no" PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:]) if test "${ac_cv_my_have_egl}" != "no"; then AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl) EGL_LIBS="${EGL_LIBS} -lX11" fi AC_CHECK_LIB(EGL, main, [ac_cv_my_have_egl="yes" AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl) EGL_LIBS="-lEGL"]) dnl Raspberry Pi is different, check for it with extra libs; also we dnl look for a different function to bypass autoconf caching AC_CHECK_LIB(EGL, eglGetDisplay, [ac_cv_my_have_egl="yes" AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl) EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"], [:], [-lvcos -lvchiq_arm -lbcm_host -lGLESv2]) AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no") dnl Use libpng? (replacement for SDL_image) ac_cv_my_have_libpng="no" PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:]) if test "${ac_cv_my_have_libpng}" != "no"; then AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng) fi AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no") dnl Use Windows GDI+? ac_cv_my_have_gdiplus="no" AC_LANG_PUSH(C++) AC_CHECK_HEADERS(gdiplus.h, [ac_cv_my_have_gdiplus="yes" LOL_LIBS="${LOL_LIBS} -lgdiplus"], [ac_cv_my_have_gdiplus="no"], [#include using std::min; using std::max; #include ]) AC_LANG_POP(C++) if test "${ac_cv_my_have_gdiplus}" != "no"; then AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+) fi AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes") dnl Use libcaca? (required for font generation) ac_cv_my_have_caca="no" PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:]) if test "${ac_cv_my_have_caca}" != "no"; then AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca) fi AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no") dnl Use libpipi? (required for video recording) ac_cv_my_have_pipi="no" PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:]) if test "${ac_cv_my_have_pipi}" != "no"; then AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi) LOL_CFLAGS="${LOL_CFLAGS} ${PIPI_CFLAGS}" LOL_LIBS="${LOL_LIBS} ${PIPI_LIBS}" fi AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no") dnl Use GTK+? (required for the deushax editor) ac_cv_my_have_gtkgl="no" PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:]) PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"]) if test "${ac_cv_my_have_gtkgl}" != "no"; then AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl) fi AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no") dnl Can we build neercs? AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no") dnl Extra libraries we may need AC_SUBST(MATH_LIBS) AC_SUBST(PAM_LIBS) AC_SUBST(UTIL_LIBS) dnl How to use the Lol Engine inside this tree LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/src" LOL_CFLAGS="$LOL_CFLAGS -DLOL_SOURCE_SUBDIR=\\\"\$(subdir)\\\"" LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS" LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS" dnl Extra flags AC_SUBST(LOL_CFLAGS) AC_SUBST(LOL_LIBS) AC_SUBST(USE_DOT) AC_CONFIG_FILES( [Makefile src/Makefile src/data/Makefile src/data/font/Makefile tutorial/Makefile test/Makefile test/math/Makefile test/sandbox/Makefile test/xolotl/Makefile build/Makefile binaries/Makefile people/Makefile games/Makefile tools/Makefile tools/vimlol/Makefile tools/vslol/Makefile doc/Makefile doc/doxygen.cfg ]) AC_CONFIG_FILES( [games/monsterz/Makefile ]) AC_CONFIG_FILES( [games/deushax/Makefile games/deushax/art/Makefile games/deushax/art/test/Makefile games/deushax/gfx/Makefile games/deushax/maps/Makefile ]) AC_CONFIG_FILES( [games/mrpigeon/Makefile ]) AC_CONFIG_FILES( [games/orbital/Makefile ]) AC_CONFIG_FILES( [tools/neercs/Makefile ]) AC_CONFIG_FILES( [people/jnat/Makefile people/jnat/TestProject/Makefile people/peeweek/Makefile people/touky/Makefile people/jylam/Makefile people/jylam/chat/Makefile ]) AC_OUTPUT