// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The SdlApp class // ---------------- // #include <lol/math/vector.h> namespace lol { //----------------------------------------------------------------------------- class SdlAppDisplayData; class SdlAppDisplay { friend class ApplicationDisplay; public: SdlAppDisplay(char const *title, ivec2 resolution); virtual ~SdlAppDisplay(); protected: virtual void set_resolution(ivec2 resolution); virtual ivec2 resolution() const; void SetPosition(ivec2 position); void Enable(); void Disable(); private: SdlAppDisplayData *data; }; //----------------------------------------------------------------------------- class SdlAppData; class SdlApp { public: SdlApp(char const *title, ivec2 res, float fps); virtual ~SdlApp(); void ShowPointer(bool show); void Tick(); private: SdlAppData *data; }; } /* namespace lol */