#!/bin/sh # # Lol Engine build script # Usage: # lol-build [] # # Where is one of: # - bootstrap # - configure # - build # - check # - clean # # And is one of: # - linux-i386 # - linux-amd64 # - nacl-i386 # - nacl-amd64 # - ios-arm # - osx-amd64 # - android-arm # - ps3-ppu # - windows-i386 # - windows-amd64 # set -e action="$1" platform="$2" __init__() { top_srcdir=$(dirname "$0")/.. cd $top_srcdir top_srcdir="`pwd`" case "${MSYSTEM}" in MINGW32|MINGW64) PATH="$PATH:./contrib/gtk-2.22.1/bin" M4PATH="$M4PATH:./contrib/gtk-2.22.1/share/aclocal" ;; esac } bootstrap() { cd $top_srcdir case "$platform" in ios-arm) # No bootstrapping needed ;; android-arm) # No bootstrapping needed ;; *) PATH="$PATH" M4PATH="$M4PATH" ./bootstrap ;; esac } configure() { cd $top_srcdir case "$platform" in windows-i386) if test "x${MSYSTEM}" = xMINGW32; then : elif i586-mingw32msvc-g++ --version >/dev/null 2>&1; then HOSTFLAGS=--host=i586-mingw32msvc BUILDFLAGS=--build=none elif i686-w64-mingw32-g++ --version >/dev/null 2>&1; then HOSTFLAGS=--host=i686-w64-mingw32 BUILDFLAGS=--build=none else echo "Error: could not find win32 compiler" >&2 false fi if test "x${MSYSTEM}" = xMINGW64; then # If using mingw64, we're not really cross-compiling BUILDFLAGS= fi PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$PWD/contrib/gtkglarea-2.0.1/lib/pkgconfig" LDFLAGS="$LDFLAGS -L$PWD/contrib/glew-1.7.0/lib/i686-w64-mingw32" LDFLAGS="$LDFLAGS -L$PWD/contrib/sdl-1.2.14/lib/i686-w64-mingw32" LDFLAGS="$LDFLAGS -L$PWD/contrib/sdl-image-1.2.10/lib/i686-w64-mingw32" LDFLAGS="$LDFLAGS -L$PWD/contrib/sdl-mixer-1.2.11/lib/i686-w64-mingw32" LDFLAGS="$LDFLAGS -L$PWD/contrib/gtk-2.22.1/lib" LDFLAGS="$LDFLAGS -L$PWD/contrib/gtk-2.22.1/bin" LDFLAGS="$LDFLAGS -L$PWD/contrib/gtkglarea-2.0.1/lib" ;; windows-amd64) if test "x${MSYSTEM}" = xMINGW64; then : elif x86_64-w64-mingw32-g++ --version >/dev/null 2>&1; then HOSTFLAGS=--host=x86_64-w64-mingw32 BUILDFLAGS=--build=none else echo "Error: could not find win64 compiler" >&2 false fi if test "x${MSYSTEM}" = xMINGW32; then # If using mingw32, we're not really cross-compiling BUILDFLAGS= fi PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$PWD/contrib/gtkglarea-2.0.1/lib/x86_64-w64-mingw32/pkgconfig" LDFLAGS="$LDFLAGS -L$PWD/contrib/glew-1.7.0/lib/x86_64-w64-mingw32" LDFLAGS="$LDFLAGS -L$PWD/contrib/sdl-1.2.14/lib/x86_64-w64-mingw32" LDFLAGS="$LDFLAGS -L$PWD/contrib/sdl-image-1.2.10/lib/x86_64-w64-mingw32" LDFLAGS="$LDFLAGS -L$PWD/contrib/sdl-mixer-1.2.11/lib/x86_64-w64-mingw32" ;; esac case "$platform" in ios-arm) # No configuration needed ;; android-arm) cd monsterz/android android update project --path . ;; nacl-i386) ./configure CXX=i686-nacl-g++ CC=i686-nacl-gcc ac_cv_exeext=.32.nexe --host=i386 LOL_LIBS="-lppapi -lppapi_gles2 -lppapi_cpp -u _ZN2pp12CreateModuleEv" ;; nacl-amd64) ./configure CXX=x86_64-nacl-g++ CC=x86_64-nacl-gcc ac_cv_exeext=.64.nexe --host=x86_64 LOL_LIBS="-lppapi -lppapi_gles2 -lppapi_cpp -u _ZN2pp12CreateModuleEv" ;; ps3-ppu) PATH="$PATH" ./configure CXX=ppu-lv2-g++ CC=ppu-lv2-gcc ac_cv_exeext=.elf --host=powerpc ;; windows-i386|windows-amd64) CPPFLAGS="$CPPFLAGS -I$PWD/contrib/sdl-1.2.14/include" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/sdl-image-1.2.10/include" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/sdl-mixer-1.2.11/include" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/glew-1.7.0/include/GL -DGLEW_STATIC" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/lib/glib-2.0/include" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/lib/gtk-2.0/include" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/include/glib-2.0" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/include/gtk-2.0" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/include/cairo" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/include/pango-1.0" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/include/gdk-pixbuf-2.0" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtk-2.22.1/include/atk-1.0" CPPFLAGS="$CPPFLAGS -I$PWD/contrib/gtkglarea-2.0.1/include" CPPFLAGS="$CPPFLAGS -mms-bitfields" LDFLAGS="$LDFLAGS -static-libgcc -static-libstdc++" GTK_LIBS="$GTK_LIBS -lgtkgl-2.0 -lopengl32 -lglew32 -lgdi32" GTK_LIBS="$GTK_LIBS -lgtk-win32-2.0 -lgdk-win32-2.0" GTK_LIBS="$GTK_LIBS -lglib-2.0 -lgthread-2.0 -lgobject-2.0" PATH="$PATH" PKG_CONFIG_PATH="$PKG_CONFIG_PATH" ./configure $HOSTFLAGS $BUILDFLAGS CPPFLAGS="$CPPFLAGS" LDFLAGS="$LDFLAGS" GTK_LIBS="$GTK_LIBS" ;; *) PATH="$PATH" ./configure ;; esac } build() { cd $top_srcdir case "$platform" in ios-arm) cd monsterz/ios xcodebuild -configuration Release -sdk iphonesimulator4.3 ;; android-arm) cd monsterz/android ndk-build ant compile ;; *) make -j6 ;; esac } check() { cd $top_srcdir case "$platform" in ios-arm) ;; android-arm) ;; ps3-ppu) ;; nacl-*) ;; windows-i386) # If neither $MSYSTEM or $DISPLAY are set, and xvfb-run # exists, use it to run the test suite. if test "x${MSYSTEM}${DISPLAY}" = x \ && xvfb-run --help 2>&1 >/dev/null; then xvfb-run make check else make check fi ;; windows-amd64) # No support for Wine64 yet ;; *) make check ;; esac } clean() { cd $top_srcdir case "$platform" in ios-arm) cd monsterz/ios xcodebuild -configuration Release -sdk iphonesimulator4.3 clean ;; android-arm) cd monsterz/android ndk-build distclean ant clean ;; *) make distclean ;; esac } __init__ echo "lol-build: executing action '$action' on platform '$platform'" >&2 eval "$action"