// // Lol Engine — Unit tests // // Copyright © 2010—2014 Sam Hocevar // // This program is free software. It comes without any warranty, to // the extent permitted by applicable law. You can redistribute it // and/or modify it under the terms of the Do What the Fuck You Want // to Public License, Version 2, as published by the WTFPL Task Force. // See http://www.wtfpl.net/ for more details. // #include #include #include namespace lol { lolunit_declare_fixture(TrigTest) { lolunit_declare_test(AngleConversions) { lolunit_assert_doubles_equal(D_PI, radians(180.0), 1e-5); lolunit_assert_doubles_equal(D_PI_2, radians(90.0), 1e-5); lolunit_assert_doubles_equal(F_PI, radians(180.0f), 1e-5f); lolunit_assert_doubles_equal(F_PI_2, radians(90.0f), 1e-5f); lolunit_assert_doubles_equal(180.0, degrees(D_PI), 1e-5); lolunit_assert_doubles_equal(90.0, degrees(D_PI_2), 1e-5); lolunit_assert_doubles_equal(180.0f, degrees(F_PI), 1e-5f); lolunit_assert_doubles_equal(90.0f, degrees(F_PI_2), 1e-5f); } lolunit_declare_test(Sin) { using std::fabs; for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 1000.0); #if defined __GNUC__ && !defined __SNC__ double a = __builtin_sin(f); #else double a = std::sin(f); #endif double b = lol_sin(f); lolunit_set_context(f); lolunit_assert_doubles_equal(a, b, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ && !defined __SNC__ double a = __builtin_sin(f); #else double a = std::sin(f); #endif double b = lol_sin(f); lolunit_set_context(f); lolunit_assert_doubles_equal(a, b, fabs(f) * 1e-11); } } lolunit_declare_test(Cos) { using std::fabs; for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 1000.0); #if defined __GNUC__ && !defined __SNC__ double a = __builtin_cos(f); #else double a = std::cos(f); #endif double b = lol_cos(f); lolunit_set_context(f); lolunit_assert_doubles_equal(a, b, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ && !defined __SNC__ double a = __builtin_cos(f); #else double a = std::cos(f); #endif double b = lol_cos(f); lolunit_set_context(f); lolunit_assert_doubles_equal(a, b, fabs(f) * 1e-11); } } lolunit_declare_test(SinCos) { using std::fabs; for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 1000.0); #if defined __GNUC__ && !defined __SNC__ double a1 = __builtin_sin(f); double a2 = __builtin_cos(f); #else double a1 = std::sin(f); double a2 = std::cos(f); #endif double b1, b2; lol_sincos(f, &b1, &b2); lolunit_set_context(f); lolunit_assert_doubles_equal(a1, b1, fabs(f) * 1e-11); lolunit_assert_doubles_equal(a2, b2, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ && !defined __SNC__ double a1 = __builtin_sin(f); double a2 = __builtin_cos(f); #else double a1 = std::sin(f); double a2 = std::cos(f); #endif double b1, b2; lol_sincos(f, &b1, &b2); lolunit_set_context(f); lolunit_assert_doubles_equal(a1, b1, fabs(f) * 1e-11); lolunit_assert_doubles_equal(a2, b2, fabs(f) * 1e-11); } } lolunit_declare_test(Tan) { using std::fabs; for (int i = -100000; i < 100000; i++) { double f = (double)i * (1.0 / 10000.0); #if defined __GNUC__ && !defined __SNC__ double a = __builtin_tan(f); #else double a = std::tan(f); #endif double b = lol_tan(f); lolunit_set_context(f); if (fabs(a) > 1e4) lolunit_assert_doubles_equal(a, b, fabs(a) * fabs(a) * 1e-11); else if (fabs(a) > 1.0) lolunit_assert_doubles_equal(a, b, fabs(a) * 1e-11); else lolunit_assert_doubles_equal(a, b, fabs(f) * 1e-11); } for (int i = -10000; i < 10000; i++) { double f = (double)i * (1.0 / 100000.0); #if defined __GNUC__ && !defined __SNC__ double a = __builtin_tan(f); #else double a = std::tan(f); #endif double b = lol_tan(f); lolunit_set_context(f); if (fabs(a) > 1e4) lolunit_assert_doubles_equal(a, b, fabs(a) * fabs(a) * 1e-11); else if (fabs(a) > 1.0) lolunit_assert_doubles_equal(a, b, fabs(a) * 1e-11); else lolunit_assert_doubles_equal(a, b, fabs(f) * 1e-11); } } }; } /* namespace lol */